Here are the updated rules for the 16 man contest~
Round 1: 9/10-10/5
Round 2: 10/11-11/2
Round 3: 11/8-11/30
Round 4: 12/3-1/3
To eliminate someone getting lucky on the final day, the % will be lowered on the last day of each round:
round 1 (final day is monday 10/5 - only 10% is allowed on that day)
round 2 (final day is monday 11/2 - only 10% is allowed on that day)
round 3 (final day is monday 11/30 - only 10% is allowed on that day)
round 4 (final day is sunday 1/3 - only 20% is allowed on that day)
- each player will start with a bankroll of 60 units per round. you will be allowed to bet 30% of your bankroll on sundays, and 15% on any other days. ie, i have 72 units going into a sunday, i can man make up to 22 (round up from 21.6 units) units wagered that day. all bets must be minimum of 1 unit. you must make a minimum of 15 plays per round. **see below edit made for final day % allowed.
- we will be using the opening line from sbr as our lines. we are only allowed to bet the side or total of a game vs the spread/total. no moneyline wagers and all bets are -110 per 100 bet. if the opening line is way off from the closing on sunday (due to injury etc) we still use whatever sbr has listed as the opener. part of being a good capper is finding weak lines and pouncing.
- it is up to you to keep track of your records. i am not an official scorekeeper. though anyone can catch a mistake and let me or the participants know. after each day, there should be an updated unit total in each thread. if a player breaks the daily % rule, then we subtract the units he went over from his most recent play posted. (ie, you're allowed 20 units, but have bet 22 - your last bet posted was jets for 3 units. that play is now adjusted to jets 1 unit so please use a calculator and pay attention to what your opponent is posting. you must catch % rule mistakes before the next set of games begin on an upcoming day. errors on lines/totals can be corrected at any time during the round, but we wont worry about how that change affetced the total % allowed since it can get too confusing depending on how far we go back for a correction.
- plays must be posted 5 minutes before the start of any game. daily % total cant be adjusted going into night games. it is what it is going into that day.
- if there happens to be a tie after the round is over, the player with the best % will move on. if there is still a tie, then both players move onto the next round in a 3 way contest.
- once down to 0 units, you are toast.
- though we will start each round over at 60 units, we will reseed each round based on the total number of units accumulated for each player. win % for that round is used as a tiebreaker for units. ie, going into round 3, we would total the units from round 1 and 2, then reseed. round 1 will be drawn from a hat.
- the winner of the tournament gets cocknocker from oakland during the entire playoffs. there will be a min of 10 plays for the round. the 2 will start with 50 units during the playoffs, and can bet up to 20% of your roll each day. however, on superbowl sunday you may only bet 10% of your roll.
Round 1: 9/10-10/5
Round 2: 10/11-11/2
Round 3: 11/8-11/30
Round 4: 12/3-1/3
To eliminate someone getting lucky on the final day, the % will be lowered on the last day of each round:
round 1 (final day is monday 10/5 - only 10% is allowed on that day)
round 2 (final day is monday 11/2 - only 10% is allowed on that day)
round 3 (final day is monday 11/30 - only 10% is allowed on that day)
round 4 (final day is sunday 1/3 - only 20% is allowed on that day)