1. #1
    VegasDave
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    Is the puckline in hockey and the runline in baseball always a sucker bet?

    Would like to see some actual math and reason behind this instead of just personal opinions.

    If I'm not mistaken, any time you see a wager that is paying better than what you have deduced the actual likelihood of that event happening to be, it is a +EV bet, assuming your deduction is correct.

    Isn't this true of runlines and pucklines as well?

  2. #2
    smitch124
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    Nothing can possibly always be a sucker bet. It has to depend on the price one gets.

    What if baseball team A is -144 on the ML and the RL is +200? +250? +300?

    At some point it becomes a good bet. As always, it depends on the price you get.

  3. #3
    Pancho sanza
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    Quote Originally Posted by VegasDave View Post
    Would like to see some actual math and reason behind this instead of just personal opinions.

    If I'm not mistaken, any time you see a wager that is paying better than what you have deduced the actual likelihood of that event happening to be, it is a +EV bet, assuming your deduction is correct.

    Isn't this true of runlines and pucklines as well?
    You need to calculate the win probabilities of a side by > 1 run, given the ML and total.

    From there you can price the run lines/puck lines to see if theres value.

  4. #4
    VegasDave
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    Quote Originally Posted by Pancho sanza View Post
    You need to calculate the win probabilities of a side by > 1 run, given the ML and total.

    From there you can price the run lines/puck lines to see if theres value.
    How would you go about doing that?

    Can see this working a lot better in baseball as over-unders vary in the 7 to 10 range. Hockey though is almost always 5.5, even though one side is usually more expensive than the other.

  5. #5
    Pancho sanza
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    Quote Originally Posted by VegasDave View Post
    How would you go about doing that?

    Can see this working a lot better in baseball as over-unders vary in the 7 to 10 range. Hockey though is almost always 5.5, even though one side is usually more expensive than the other.
    You need a large database of games, assuming your'e going to analyze actual game results as opposed to modelling them.

    From there, organize the data by moneyline/total, and calculate win % by greater than 1 at each level, ie assume -250 home favs with a total of 7.5 win by > 1 run 51.6 % if the time, a fairly priced runline(assuming a 10 cent line) would be:

    Road +1.5 +102
    Home -1.5 -112

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