Modelling teaser winchance

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  • Ominous
    SBR Hustler
    • 10-04-08
    • 87

    #1
    Modelling teaser winchance
    I have programmed a method I use to estimate the implied winchance from buying points in NFL games.

    The Halfpoint calculator overestimates the importance of buying many points. This is because the favorite margin of victory, favMoV, is more likly to be close to the actual spread.

    The halfpoint calc assumes that the push frequency for any favMoV is the same as the push frequency of the associated spread(which can be "measured"). (No news here)

    The basic idea with my method is that I want to multiply the Push frequencies listed in the halfpoint calculator with a function(ranging from 1 to 0) that has lower value the further away from the actual spread of the game examined.

    I currently use a normal distrubution function, divided with its value at the "expected value"=spread.

    Newpushfreq=Oldpushfreq*normpdf(X,Spread ,Stdev)./normpdf(Spread,Spread,Stdev);
    where Y = NORMPDF(X,MU,SIGMA) Returns the normal pdf with mean, MU, and standard deviation, SIGMA, at the values in X.

    The standard deviation (Stdev) is fit numerically so that if you buy points from the current spread to "infinity" then you have a 100% winchance.

    Does this approach make sense? Input is appriciated.
  • Justin7
    SBR Hall of Famer
    • 07-31-06
    • 8577

    #2
    I use a similar approach - the degradation of point values as you get further away from the actual spread. The tough question is what is the most accurate way to do it, and I haven't found a perfect solution.
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    • Ominous
      SBR Hustler
      • 10-04-08
      • 87

      #3
      Ok, how do you degrade the push frequencies?

      Im in on houston +4 tonite at the odds of 1,4. Has to be value pure point buy wise right? Pinny line is -3 houston -119/ +3 JAX +111.

      My calc shows 7,6% value to the pinnacle line
      Comment
      • Ganchrow
        SBR Hall of Famer
        • 08-28-05
        • 5011

        #4
        Originally posted by Ominous
        I have programmed a method I use to estimate the implied winchance from buying points in NFL games.

        The Halfpoint calculator overestimates the importance of buying many points. This is because the favorite margin of victory, favMoV, is more likly to be close to the actual spread.

        The halfpoint calc assumes that the push frequency for any favMoV is the same as the push frequency of the associated spread(which can be "measured"). (No news here)

        The basic idea with my method is that I want to multiply the Push frequencies listed in the halfpoint calculator with a function(ranging from 1 to 0) that has lower value the further away from the actual spread of the game examined.
        Yes, this is definitely the way you should be thinking about this.

        Originally posted by Ominous
        I currently use a normal distrubution function, divided with its value at the "expected value"=spread.

        Newpushfreq=Oldpushfreq*normpdf(X,Spread ,Stdev)./normpdf(Spread,Spread,Stdev);
        where Y = NORMPDF(X,MU,SIGMA) Returns the normal pdf with mean, MU, and standard deviation, SIGMA, at the values in X.

        The standard deviation (Stdev) is fit numerically so that if you buy points from the current spread to "infinity" then you have a 100% winchance.

        Does this approach make sense? Input is appriciated.
        Although you're on a reasonable track there are a few theoretical problems with the particular methodology you've outlined that I'll try to touch on in a later post. I will mention however, that one extremely sharp occasional contributor to this message board created a somewhat similar model.
        Comment
        • Ganchrow
          SBR Hall of Famer
          • 08-28-05
          • 5011

          #5
          Originally posted by Ominous
          Ok, how do you degrade the push frequencies?

          Im in on houston +4 tonite at the odds of 1,4. Has to be value pure point buy wise right? Pinny line is -3 houston -119/ +3 JAX +111.

          My calc shows 7,6% value to the pinnacle line
          For what it's worth, given the spread of 48 my own proprietary models would judge this teaser leg to be very slightly -EV.
          Comment
          • Ominous
            SBR Hustler
            • 10-04-08
            • 87

            #6
            Originally posted by Ganchrow
            For what it's worth, given the spread of 48 my own proprietary models would judge this teaser leg to be very slightly -EV.
            Hmm, lets see.

            Pinnacle Match odds of -170 / +160 at the time would imply a winchance of 62,08% at pk for houston.

            After I set my program to center the spread around "-3" it gives the following push frequencies:
            JAX by
            Code:
            1 0.0237
             2   0.0182
              3  0.0866
              4  0.0253
            For a total winchance of 0.62+0.12=0.74 and a push chance of 2,5%. Total return= 0.7485*1.4+0.0253 = 1.073.

            Anyhow, its interesting that we get so diffrent results. What do you use to compute your "degraded" push freqencies?
            Comment
            • Ganchrow
              SBR Hall of Famer
              • 08-28-05
              • 5011

              #7
              Originally posted by Ominous
              Hmm, lets see.

              Pinnacle Match odds of -170 / +160 at the time would imply a winchance of 62,08% at pk for houston.

              After I set my program to center the spread around "-3" it gives the following push frequencies:
              JAX by
              Code:
              1 0.0237
               2   0.0182
                3  0.0866
                4  0.0253
              For a total winchance of 0.62+0.12=0.74 and a push chance of 2,5%. Total return= 0.7485*1.4+0.0253 = 1.073.
              I must have misunderstood your earlier post. My apologies.

              Based on the Pinnacle spread at ±3 and the Pinnacle ML at -170/+160 I get a 74.17% probability of covering the +4 and a 2.1612% probability of pushing.

              Originally posted by Ominous
              What do you use to compute your "degraded" push freqencies?
              As I said, I use my own proprietary models.
              Comment
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