This is from the same game between
SBRIan and §sht10 that ended on October 20th. SBRIan is Purple. Purple played g8 here. This one hurt you quite a bit because now you are building a wall of exposed Purple pieces. This creates more options for your opponent. A much better move for you here would have been the FIPE at c8. The reason for this is because you wouldn't be flipping any exposed pieces. The notation I put in Gray, is future potential moves/options for Green after you made your move. By playing FIPE's, it generally creates fewer new moves for your opponent. FIPE's won't always be your best move, but they are more times than not.
This next one is a side-play move. Btw, don't worry about getting any of this wrong. Most players never figure any of this out, EVER. Side-play is the hardest part for most players to learn. This is sort of my specialty. If you can learn correct side-play, you should be able to beat at least 90% of the players in the Ladder.
There are generally 4 different ways a side can be played in Hexversi BEFORE the corner is captured. I made up some of this terminology specifically to Hexversi to help teach my brother. The 4 ways are:
The Full 4, meaning you have pieces at g10, h9, i8, and j7.
The Open 2, meaning you have pieces at g10 and j7, but h9 and i8 are empty.
The Closed 2, meaning you have pieces at h9 and i8, but g10 and j7 are empty. All 3 of these are acceptable ways to play a side. And it doesn't matter what side you play it on. The one we want to avoid is
the Unbalanced Edge or
UE for short. Meaning you have pieces at g10, h9, and i8, but j7 is empty. OR, you have pieces at j7, i8, and h9 but g10 is empty. So, we ALWAYS want to have our sides balanced if possible. It's also okay to share sides with your opponent.
Okay, so now lets talk about this move. Purple played i8 here. So, in order for Purple achieve a Balanced Edge after playing i8, Purple will need to play h9 to get a Closed 2. This is going to be very difficult if not impossible. A much better move for Purple here is to play the FIPE at h8. And then depending on how Green responds, Purple can respond with either j7 OR h9. Don't worry if this doesn't make sense to you right now, I know this is a lot to take in. Learning side-play is the hardest part of Hexversi.
This one was pretty huge because you were still in the game at this point. Purple played a9 here. This isn't a terrible move or anything. But i1 would have been a FANTASTIC move here!! Here's why, once Purple plays i1, this forces Green to protect that Eastern corner, so Green must play h1. This is going to flip that wall of 4 horizontal Purples to Green. AND, now Green is going to have an Unbalanced Edge along that SE side. This is good for you, VERY GOOD. After Green plays h1, Purple can play h2, this will allow you to Gain Tempo.
I want to point out something else in the image above. The combo I just explained above, I have a name for this. I call it, "Running a player up on the side(i1), and finishing with the Sweep(h2)." Your opponent will now have a UE, and you just got 2 moves out of the deal and they got 1, which means you Gained Tempo. This is HUGE. One more thing I want to put out. Look at the North side in the image above. See that Purple triangle. That's not good to have because it makes you vulnerable to the exact same combo. This is why it wasn't good to play i8 for #17.
Because now if Green runs you up on the side by playing h9, and Purple takes the side by playing g10, and if Green finishes with the Sweep by playing g9, Purple will now have an Unbalanced Edge on that North side, AND Green will have Gained Tempo. The reason why UE's are bad to have is because they leave a Wedge spot. What this means is, it means your opponent can deliberately sacrifice a corner and then WEDGE in that wedge spot. This will give your opponent a corner of their own. And the reason why their corner is usually better than yours is because they will usually get AT LEAST one extra move out of the deal, and often several. And they will usually be able to work FROM their corner, where as the original corner will usually only be 4 or 5 permanent pieces. This is why it's NOT GOOD to have UE's. Creating and exploiting UE's is a HUGE part of my strategy.
Don't worry if this doesn't make sense to you right now. Once you figure out how to exploit players poor side-play, this game will become REALLY fun!
If ANYONE reading this has ANY questions.... let me know!
https://www.itsyourturn.com/pp?gm&g=...8102&t=1&gn=97