**Martingale System**
The most common approach to gambling systems is based on a martingale system model.

Originally, martingale referred to a class of betting strategies popular in 18th

century France. A martingale style system is one where you double your bet after a

losing (or with some variations after a winning) hand i.e., a $5 bet is lost so the

next bet made is $10. If that is lost the third bet made is for $20. If the third bet

is won you win 20 and retain your bet, so have a total of $40. In this way you have

essentially recouped your losses on the original $5 bet and the $10 bet. You've also

made a $5 profit. This is the worst sytem ever imagined. It is particularly bad since

a small losing streak will put the gambler up against the table limit of the casino.

**D’Alembert System**
Introduced in the mid 1700’s by Jean le Rond D’Alembert. This is a progression system

that helps win back losses in small steps instead of all at once like the Martingale.

It was engineered for use on the even chance bets on a roulette table but can be used

on any even chance bet. This system works on the theory that over time there will be

an equal number of wins for both the player and the banker. If a player starts a session

by placing one unit ($1, $5 or any other value) on the player to win, after a losing hand

he will increase the subsequent bet by one unit and after a winning bet will decrease the

next bet by one unit. So if he were betting on the player and the results were - loss,

loss, loss, win, loss, win, win, loss, win, win, win - then the bets placed would be as

follows (the numbers in brackets show the level of your bankroll after the spin):

1 (-1), 2 (-3), 3 (-6), 4 (-2), 3 (-5), 4 (-1), 3 (+2), 2 (+0), 3 (+3), 2 (+5), 1 (+6)

This sequence would close with a win of $6. As soon as the number of wins is equal to the

number of losses plus one, then the sequence ends with a win. Also notice that after the 7th,

9th and 10th spins the player was showing a profit, because the bets placed on winning spins

are one unit greater than the previous losing spin. Having the possibility of a positive bankroll

before the sequence is complete allows the player to cut the session short after a small win

rather than risking the chance of the session ending badly. Although this system lessens the

chances of losing your bankroll the possibility of this happening is still there. A long sequence

of consecutive losses or a period of time where the banker wins more often than the player will

soon put the system in a position where it becomes almost impossible to recover. As always the

house edge works on every spin, and so increasing your bets will eventually increase your losses.

**Fibonacci System ** [pronounced fib-on-arch-ee or fee-bur-nutch-ee]

The Fibonacci system is based on a mathematical sequence discovered by Leonardo Pisano, better

known by his nickname Fibonacci. He was the son of Guilielmo and a member of the Bonacci family.

It is based on a sequence of numbers where the next number in the sequence is the previous two

numbers added together. It starts with 1, and continues like this:

1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377, 610 etc

In its basic form, a player begins with a 1-unit bet. He then keeps betting one unit until he

loses, and then moves up one level after each loss, until he wins. After a win he backs up one

level, and if he wins that bet as well, the run is completed and starts again at one unit.

EXAMPLE: a progression of 4 losses and two wins (LLLLWW) would see the following bets placed (the

numbers in brackets show the level of your bankroll after the hand):

1, (-1), 1 (-2), 2 (-4), 3 (-7), 5 (-2), 3 (-1)

Twice as many bets have been lost as have been won, but the player is still1 unit ahead, simply

because he has won two bets in a row. In a similar series where the player does not win two in a

row, but only 2 of 3 (LLLLWLW) he restarts the series, but this time out profit picture will be

as follows:

1, (-1), 1 (-2), 2 (-4), 3 (-7), 5 (-2), 3 (-5), 5 (0)

In this instance, the 2 out of 3 wins at the end of the sequence have neutralized the progression,

and the sequence starts again at 1 unit. And suppose we decided to play a 12-step Fibonacci, with

our top bet being 144 units. Our total risk, which is the complete and utter loss of an entire series,

is 376 units, or

1 +1 +2 +3 +5 +8 +13 +21 +34 +55 +89 +144 = 376.

He can lose eleven bets in a row, (LLLLLLLLLLLWLW), lose a total of 232 units in a row, then win 144,

lose 89, win 144 for a total loss of 33 units, less than 10% of the player total bankroll. The problem

with the Fibonacci is not safety, therefore, but the fact that approximately half of your wins will

come at the very first level of 1 unit, making it an often tedious albeit profitable method. In order to

counter the boredom, some players will begin their progression at the 4th or 5th level, and alternately

move up or down as they win or lose, depending on their goals. To use the Fibonacci properly, a player

must first memorize the progression, and then practice at home flipping a coin, until the bets are made

automatically. It is a perfect system for all the even-chance games like Craps, Baccarat and Roulette,

and can be easily modified into a money-management system for Blackjack and sports betting. It is also

acknowledged as an excellent system for partners betting opposite each other. However, if you decide to

employ this system, you will find fewer more powerful ways to win with as little risk.

**Labouchere System**
This system is also called the 'Cancellation' system. There are many variations. In its simplest form, A

player writes down a series or a set of numbers; say, 1 2 3 4 5 6. The series can be short or long and not

necessarily sequential such as 1 1 1 3 3 5 7. The choice of a particular series depends on the type of

game you want to apply it to and the odds of the bet. Each number represents the amount in units or chips

to bet. You bet the first and last of these numbers. In this example 1 and 6, which totals 7 units. If you

win, you cross out the two numbers and bet the next two 'ends' (the outside numbers). In this instance 2

and 5. If you win again you bet on the next two remaining numbers 3 and 4, and if you win that too, you

would have made a 'coup' or completed one game. Then you start all over again. If you lose, then you add

that one number to the end of the series. Say you lost your first bet of 7 units (1+ 6). Then you add number

7 to the end of the series to look like this: 1 2 3 4 5 6 7 and your next bet would be 8 units (1+ 7). If

you won the first bet but lost the second 2 and 5, then the series of numbers would look like this: 2 3 4 5 7.

If you work it out, you will see that when the series is completed or when you make a 'coup', there is always

a profit. The negative side of this system is that you could end up betting large sums of money even if your

initial bet is small.

**Oscar's Grind**
The system has the player bet one unit. If he wins, the sequence is over and a new one can be initiated. If

the wager is lost, then the next bet will be the same size as the one just lost. Whenever a bet is won, the

next stake is one unit larger, unless it causes the bettor to net more than one unit of profit for the sequence.

At that point, just enough is wagered to net one unit if the bet wins. That's it!

thanks to

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