When I write modeling programs quickly, I don't worry about speed. Most of today's computers can churn through any data, no matter how poorly the code is written.
I'm testing that premise. I now have an "X^3" algorithm, and my game sample space is about 10k games. I wish I had paid a bit more attention to programming at the start, instead of having to redo it midway through.
I'm testing that premise. I now have an "X^3" algorithm, and my game sample space is about 10k games. I wish I had paid a bit more attention to programming at the start, instead of having to redo it midway through.