I often find at least one game a day with a true middle. 5dimes offers 20 cent lines on them, most others use 30 cents. So we're looking at a 5.8% push percentage in order to break even. I noticed when using poisson, for example, middling rebounds per game had a very high push percentage, yet runs per game, which are dealing with numbers below 10 for the most part, are not as high, even key numbers such as 7 and 9. Is this because there are more variables involved with how many runs are scored by two teams in a game as opposed to how many rebounds one single player will record? Can this assumption also be used to assume H/R/E have many variables and push rates will also not be very high?