1. #1
    TryingMyBest
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    Anyone know push rates for H/R/E?

    I often find at least one game a day with a true middle. 5dimes offers 20 cent lines on them, most others use 30 cents. So we're looking at a 5.8% push percentage in order to break even. I noticed when using poisson, for example, middling rebounds per game had a very high push percentage, yet runs per game, which are dealing with numbers below 10 for the most part, are not as high, even key numbers such as 7 and 9. Is this because there are more variables involved with how many runs are scored by two teams in a game as opposed to how many rebounds one single player will record? Can this assumption also be used to assume H/R/E have many variables and push rates will also not be very high?

  2. #2
    FreeFall
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    can't use poisson because runs can be scored in groups of 2,3,4.

    I'd try making a scraper and a put that in a DB. Then run queries on your data.

  3. #3
    TryingMyBest
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    Quote Originally Posted by FreeFall View Post
    can't use poisson because runs can be scored in groups of 2,3,4.

    I'd try making a scraper and a put that in a DB. Then run queries on your data.
    I'll try that. I understand you can't use poisson for that reason. I meant I was using it only for the prop middling on rebounds or assists

  4. #4
    TomG
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    Well the RHE number is usual around 24-29. What else is in that range? 1st Half NFL Totals. So each half point is probably worth somewhere between 5 and 30 cents.

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