Well, maybe I can help you out a little, heres something I've been working on and it definitely has some potential...
Basically, this new model comes with a fuzzy-logic hyperlinked web pipeline, (which I have to add here that I owe it all to my ubiquitous open-source presentation simulator!!) After assembling a personal vector-based investment decompressor into an older database I had once toyed with (but gave up on) I was able to convert what I thought was a poor model into much stronger multi-matrix 3-Dimensional algorithm that decreased computational errors by at least 32%. It really came down a few lines of code after ostream& operators such as : "Matrix append (const DiagMatrix &a) const" that expaned simple correlative processes involivng money line differentials and pre-game line changes into a model that incorporated variables that analyzed the line changes as a function of time i.e. certain line changes meant more for certain games when they occurred at certain discrete time intervals.
If your curious about this I can go into it some more, but I still need to tweak a it some before I feel truly confident in what may just be a packet-switched parallel service emulator.
Basically, this new model comes with a fuzzy-logic hyperlinked web pipeline, (which I have to add here that I owe it all to my ubiquitous open-source presentation simulator!!) After assembling a personal vector-based investment decompressor into an older database I had once toyed with (but gave up on) I was able to convert what I thought was a poor model into much stronger multi-matrix 3-Dimensional algorithm that decreased computational errors by at least 32%. It really came down a few lines of code after ostream& operators such as : "Matrix append (const DiagMatrix &a) const" that expaned simple correlative processes involivng money line differentials and pre-game line changes into a model that incorporated variables that analyzed the line changes as a function of time i.e. certain line changes meant more for certain games when they occurred at certain discrete time intervals.
If your curious about this I can go into it some more, but I still need to tweak a it some before I feel truly confident in what may just be a packet-switched parallel service emulator.