In trying to find values in middles and such Ive been looking briefly at the NBA finals player propositions, however I am currently at loss to exactuly how I should best approx the values/push frequencies.
I tried using poisson to approx player scores and end up with push freqencies at ~~7%/point around the line when the line is about 30. Somehow I have a feeling that this is way to high.
For instance, when you use poisson to approx quater, halftime or fulltime push freqencies in basketball the results are way to high compared to ganshrows stats or pinnacles costs of buying points.
Is poisson useful for any application such as this? What about lower props such as rebounds with lines at around 6-7?
Is there any other crude method of analysis that can prove useful?
Anyone have data or experience to indicate what push freqencies may be like?
I tried using poisson to approx player scores and end up with push freqencies at ~~7%/point around the line when the line is about 30. Somehow I have a feeling that this is way to high.
For instance, when you use poisson to approx quater, halftime or fulltime push freqencies in basketball the results are way to high compared to ganshrows stats or pinnacles costs of buying points.
Is poisson useful for any application such as this? What about lower props such as rebounds with lines at around 6-7?
Is there any other crude method of analysis that can prove useful?
Anyone have data or experience to indicate what push freqencies may be like?