wallco, will u tell us how the system work, or do i u gonna keep that for yourself??
wallco, will u tell us how the system work, or do i u gonna keep that for yourself??
Because it it not here yet, I haven't finished reviewing 2011 and making adjustments, and I don't care about it yet. My personal bets have nothing to do with how others play any system. The backtests are provided, base your personal wagers on your comfort level of those results. Enough already. It's a four game chase syatem, play whatever % roll you normally would on a chase. If I play 1% or 5%, really doesn't matter to how others are going to do it.
Just to help out people decide their unit size for MLB PLU$$$.
Based on Wallco's results posted last year & with 2011 going even (we will adjust that later).
MLB PLU$$$ will produce:
520 units or less: 100% of the time
200 units or less: 86.8% of the time
100 units or less: 58.6% of the time
50 units or less: 40.8% of the time
0 units or less: 24.73% of the time
-50 units or worst: 12.86% of the time
-100 units or worst: 5.67% of the time
-150 units or worst: 2.1 % of the time
Wallco
When you will have the time, can you provide us with each season's record in terms of # of series win/loss, please?
I think a big thing here is bankroll management. If you bet 1% as a unit, if the system swings to -100 units at any point you will be broke. It can than recover and even end the year in the green, but that doesnt matter because you would have lost your entire roll and be forced to quit.
So Wallco, it would be nice information to know what types of swings you saw in the backtest, and to what extent in the red. With a year at around -150 you would need to be playing .5% roll/unit but for all I know it could have swung to -200 at any point and you would have lost it all before recovering anything back.
Im gonna follow this v1 this year, probably do 1% units and hope for no big red swings
Don't hope. Protect yourself.
Blah, Blah, Blah, up until last season it produced +594 units. 2011 stats will be posted when I have finished compiling. For anyone getting confused by the complex posts that are starting to appear in this thread, +594 is the bottom line. I play systems for the long haul. not day-day, or week-week, or unit-unit, as some folks appear to be doing. If you started playing in 2005 and stopped in 2011, you would have 594 more units than you started with. I will updare 2011 once I determine how much of the loss was from v2.
Thanks- checking in