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Ultimate Guide To Dota Betting

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Ultimate Guide To Dota Betting

We cover Dota 2, the game which boasts the greatest tournament in esports – The International!

Introduction

Defense of the Ancients 2 is one of two household names every gamer knows of belonging to the Multiplayer Online Battle Arena genre. MOBA’s are an offshoot of Real-Time Strategy games in which, instead of controlling many units in the game, players are tasked with a single hero. Today we will focus on only Dota 2, however, there are many commonalities between this game and other MOBA titles such as League of Legends. In esports, these are the two which dominate globally. Since August 2013, Dota 2 has had at least 500,000 – 1,000,000 gamers playing it each month. The incredible popularity is what has allowed for this title to develop into one of the largest professional scenes over the past decade and a thriving betting subculture.

This guide is a mix between foundational information needed to understand the workings of the game, but also offers some advice on generalities of strategy and avoiding particular pitfalls. I hope by the end of it you will be able to make improved Dota WePlay Pushka bets, or at the very least know what in the world is happening on the stream. Just a reminder that Dota 2 is just one title from a multitude of video games you can hold in your esports betting arsenal.

The Game

A singular game of Dota 2 is played between two teams of five players on the same map every single time. The map is split into two opposing factions, Radian and Dire. Teams will begin on one or the other designated on screen as either the ‘green side’ or ‘red side’, in a south-west to north-east layout. Each team has a structure called ‘The Ancient’ which, as you guessed, they are tasked with defending. There is no time limit to a game, and only one win condition – destroy the opponent’s Ancient before they destroy yours. Sometimes teams will signal their resignation in a match by typing ‘gg’ (good game), prematurely ending the game. The best sports analogy for this would be ‘tapping-out’ as found in mixed martial arts. A way of saying ‘by continuing to play an impossible game I am only delaying the inevitable, let’s not waste another few minutes and so just call it now. ‘ The greater the stakes of the competition, the less frequent you will see this.

The initial stage of every game of Dota 2 is the draft. There are currently 117 heroes in Dota 2, with Void Spirit and Snapfire being added at last year’s TI 9. In professional play, the captain and/or coach will strategize a composition of five heroes to defeat the opposition. The draft follows the same alternating pattern in professional play, which uses Captains Mode. The draft begins with each team alternating four bans each. Team A picks first, Team B picks twice, Team A picks again. Then each gets another ban. I won’t blabber on about the draft order.

The system just alternates from team A or B to try to ensure fairness, however, one will always still be able to choose last and therefore know the entirety of the opponent’s draft and what they still need. It is always an advantage to pick last in a draft, but in some compositions, it may be more correlated to a victory depending on what the opposition holds. Sometimes selecting certain heroes in that 10th slot is considered to be a ‘cheese’, gamer lingo for overpowered to the point that the strategy will be an easy win. I will contradict this by saying a particular hero that the opponent has no answer for is a weakness in their draft, it is still up to the team with that final pick to execute it.

Something to remember, most critically for live esports betting, is that no hero nor composition of heroes is the strongest at all moments of the game. Every hero has been designed to have timings based on talents they build or items they purchase, or even just particular levels, when they will be strongest. This is frequently why we see teams that are far behind, or seem to be far behind, come back into games. The other thing to know is that while you may be a Dota expert and have played it at a high level for many years, or even relying on the expertise of the analysts, the execution of any draft is always going to outweigh the draft itself. This is why no pick is ever truly a ‘gg’ pick. Dota 2 is such a complicated game that no one can ever account for everything – you have 10 heroes in a server with a plethora of different builds, itemization, and combinations with their teammates to deal with an infinite amount of possible choices. The same drafts between the same teams can play out differently a hundred different times. This is what makes titles like Dota 2 fun despite being played on the exact same map every single time – two games are never the same.

Heroes are chosen based on how well they work with one another based on their skill set or abilities. Sometimes it is as straightforward as ‘if we combine these two ultimates we can’t be killed in a team fight. While teammates will undoubtedly have input on particular drafts, it is really the responsibility of the captain and coach to present a unified draft using knowledge of their team’s skills and plan to counter the opposition’s draft based upon the current meta. Every update from the games’ developers can put the entire meta of which heroes are strong and at which point in the game completely into question. The best teams in the world have players with incredibly deep hero pools. Most of this will benefit them when it comes to finding their ‘best’ heroes currently popular in the meta banned out. However it will also provide insurance when particular heroes get nerfed or buffed and the team will have to shift entirely who they prioritize. OG, the team that won TI9, played on 46 different heroes over the course of their run through the upper-bracket through 28 games. However Liquid, currently under the Nigma banner, who ran through the lower-bracket to the finals and played 33 games, sported 62 heroes during that time.

There is a famous expression in Dota 2 that a team can win with any draft. This is an emphasis on balance. The frequent patches to the game would indicate we are not there, nor may ever be. Still, the game can be balanced without being perfectly balanced. This does not mean that every draft has an equal chance to win – far from that in fact. Stratz, and other predictive software, have become quite good at predicting the outcome of games on draft alone. Smarter captains and better players will have an increased ability to execute poorer, non-conventional drafts – OG is the perfect illustration, even this week. A team’s willingness to win with a great variety of heroes during a particular period is what makes them especially dangerous in late tournament scenarios.

The Meta

The term used to describe what is currently strong or popular in the most recent update of the game – it is undefined, entirely elusive, and mostly ambiguous. Particular sets of data and analyst opinions offer insight into what is popular and what works but it is far from comprehensive and often fleeting. The most important thing to know about the meta is that it changes with every single patch. As non-professional Dota players, our job is not to understand the meta anyway. It is to assess what the price should be of those who do or do not and their ability to execute. There may also be regional metas based upon familiarity, skill level, or bias towards some heroes developed over the years. By sticking to the top leagues and teams in the world, or even just to LAN, you can limit how much the ‘new’ meta will affect your Dota 2 betting.

Heroes are separated into three basic categories; strength, agility, and intelligence. Think of it as their DNA – each one has a different starting variation of those three attributes and it changes as the game goes on based on level and itemization. From there you can separate them into carry or support (depending on the strengths of the hero and a team’s strategy), melee or ranged (some heroes do both), and magical or physical. With the ‘farm’ on the map being in limited supply, it is the job of the captain to determine which heroes will be designated to which position (1-5). Some heroes are versatile with multiple degrees of farm, while others will become entirely useless. Many heroes are just utilized better if they fall into particular degrees of farm consistently.

Each hero is granted several abilities that they power up as they gain levels. At each level, it is up to the player to decide which ability they would like to focus on one at a time. The order they strengthen their abilities is sometimes enough to be the difference between victory or defeat, these are known as ‘builds’. When a new patch is released it may just focus on the buff or nerf of one hero’s abilities and that is enough to bring the hero in or out of the meta. If you go through every single TI over the past decade you will see that almost every hero has been played every year, however the most popular and least popular each year changes. This is the effect of the frequent updates to the game and the TI ‘meta’ being fresh annually.

The International

Dota 2 is synonymous with one tournament, The International (TI). You simply cannot follow this esport without being aware of its importance, nor prestige. To Dota fans it is their Super Bowl, Masters, or Wimbledon – and it has the prize pools to boot. The International began in 2011 when Valve Corporation pretty much approached all the Dota moba pros at the time and said ‘we have a new game out now called Dota 2 and we are hosting a tournament with a prize pool of a million dollars. Now a cool mil in 2011 esports was jaw-dropping money. Even today outside the major gaming tournaments that still is life-changing money. Nine years ago it was unheard of to have that kind of prize money involved in esports. So naturally, every moba pro was keen to move over to Dota 2.

In the decade since, The International has come to represent not just the ultimate esports tournament, but a celebration of Dota 2 itself. Those who have never aspired to play it at a high level, or even some who have never played it at all, will tune in to watch one or many games of TI. Over the course of ten days, the top eighteen teams in the world gradually depart until we see the best lift the Aegis of Champions. There are opening ceremonies, a huge amount of content, and entertainment provided by both Valve and the community, and always many surprises.

Each summer a patch is released that completely shapes the meta for The International. Quality books have started offering proposition bets centered on this TI meta and it is a load of fun to take some shots on which heroes you think you will see in what quantity. It ensures that no team can ever have significantly more preparation or time to work with the heroes that are likely to shape the meta at that year’s tournament.

The prize pool at TI9 was $34 million, which I believe is about 75% of what Wimbledon paid out last year. The majority of this amount is raised by the community through purchases they can make in preparation of TI, however the fact it is growing each year is a positive sign for the game.

If you watch the True Sight films it is interesting to hear how teams view their opponent’s draft. Almost every time you hear about how terrible or stupid the opposing team is to pick ‘x,y,z’ hero. Every team has a hierarchy of their pool. They value certain heroes more than others and see particular ones as being better counters than other teams do.

Items and Terminology

A first-time viewer of Dota will hear an overwhelming amount of words they either have never heard before or never heard in that particular order and context. And you are not alone! Dota 2 is such a complicated game that the layers upon layers of what is necessary to know and what is possible to know are far different plateaus. Today I have assembled some of the terms you likely hear the most frequently while watching a game:

-Roshan: a giant monster that dwells in the pit on the map. Teams will compete to be the side that kills him and claim the items he drops. With each death, Roshan is on a re-spawn timer that is randomly chosen between 8-11 minutes. Teams will scout the pit to make sure they know when he spawns and also ensure the opponent is not attempting to kill him secretly. The items he drops are very powerful, with the ultimate gift being the Aegis of the Immortal. This Aegis grants the hero an extra life but expires within five minutes if he is not killed.

In the above clip, we see a lengthy team fight for control over taking Roshan. This happens in every game of Dota 2 and some of the most epic plays in all TI history happened in that area of the map. The items from Roshan make it worth it to contest the pit as often as possible. Teams will frequently try to pick off an opponent’s hero before killing Roshan to ensure that the opponent cannot contest it.

Creeps: divided into three categories; Radian, Dire, neutral. Killing creeps is the primary method of earning farm – gold and experience. By killing the opponent’s creeps (either Radian or Dire) a team farms but also is able to put more control on the map by pushing in the lanes. The map is divided into two halves and three lanes. In order to destroy opponent buildings, a team must have a creep wave with them. Sometimes you will see a team that is far behind far away from their base trying to kill the opponent’s creeps to delay the game. Creeps spawn every 30 seconds from their barracks and march in a singular line down the lane. If a team destroys their opponent’s barracks they begin to spawn Super Creeps which are more powerful. It is a way of ensuring that your creeps are winning the creep v creep battle in that particular lane (assuming the opponent has not destroyed your barracks). If a team destroys all three lanes of barracks, they will then spawn Mega Creeps which are the most powerful and will destroy the opponent’s base very quickly if not defended. The most thrilling games of Dota 2 are often those in which both teams have ‘megas’ and they are just one teamfight away from annihilation or a base race. Here was one epic game from The International 3 back in 2013:

-Courier: it can take a long time to traverse the Dota map, especially early in the game. As players are constantly farming and should spend their gold on items they plan to build immediately, walking to and from the various shops scattered on the map would be a tremendous waste of time. So the geniuses behind the game thought of a way to deliver the items – a courier! You will see various winged animals flying to and from heroes during the course of a game. Sometimes a sly player will know the route and timings of an opponent’s courier deliveries and attempt to snipe the courier thereby forcing the opponent to both repurchase that item and delay their time in getting the new item.

In the above example you have professional Dota 2 player W33 of Nigma sniping a courier in a pug by using Monkey King’s mischief ability to turn his hero into the image of a courier. He then stealthily enters the opponent’s base to pick off the courier at the start of the game. This form of courier sniping should never work at the professional level, but if a team is not paying attention to their delivery it can happen somewhat frequently as we saw OG demonstrate in their final with Virtus Pro this past weekend.

-Buybacks: the single most important feature that separates Dota 2 from League of Legends – buybacks. It is the ability for a hero, upon death, to respawn provided he has the necessary gold and has not already bought back within a certain time period. In the mid-game having a buyback available can be critical to turning a fight that it appeared you were losing. However players should be very cautious about when they choose to buyback and how frequently. Doing so costs a considerable amount of gold that you need for itemization at all portions of the game so it can set a team even further behind if they do not get the retaliatory kills on the opponents. In late game Dota, buybacks often control who wins the game. Watch the clip below for the perfect illustration of the importance of this feature on the biggest stage:

In the above clip, from the upper-bracket finals of TI8 between OG and PSG.LGD, I would like you to note the ‘buyback status’ column on the left-hand side. When the fight begins it is a 5v5 with four LGD players having a buyback and picking off three OG players with only one of those three having buyback and the two most powerful cores, Spectre and Arc Warden also having buyback. Critically LGD picks off the Earthshaker who, compared to the Spectre and Warden, is their area of effect damage distributor. Spectre and Warden are very good at 1v1’ing other players and surviving for long periods of time but they cannot dish huge amounts of damage to five players simultaneously like Shaker can.

OG was able to win this game due to two critical things; delay tactics and efficiency of buybacks. When laying siege to the base, LGD could not seem to decide whether to kill OG’s heroes or structures. This led to what should have been a very quick end, allowing the game to linger until heroes for OG that had already died at the beginning of the clip had actually respawned despite not having a buyback. Even though each player on LGD held a buyback when the fight started, they all bought back at different times and not at once so there was only ever one or two of them hitting buildings or heroes at a time. Even with certain items allowing them to teleport directly to the OG base, we did not get a unified effort to take the final buildings.

And then we witnessed both Pugna and Earthshaker, heroes that had died two minutes prior and now respawned, kill the Terror Blade, LGD’s one ultra-carry, twice in one minute leaving him with no buyback. It was then a very simple measure of picking off the remaining heroes leaving it in a 4v1. When OG won the game they were still behind in gold, kills and building damage and Dota+ held them at 48% win probability. There are a plethora of insanely brilliant plays here to keep their ancient standing, but the difference was they were much more efficient with their buybacks.

-High Ground: Every game of Dota 2 cannot end if a team does not attack ‘high ground’. It is the description for where the lanes meet the three entrances to the base, followed by tier 3 towers, barracks, the ancient and then the fountain. A common question I get from League of Legends bettors is centered on why it is so difficult to take high ground. Players from the team attempting to take the high ground have both a lack of vision and percentage of missed attacks shooting low to high. The other issue is the spawn distance. Upon death a player can only spawn from their own base, unless they possess the Aegis, so the defenders can rejoin the fight much quicker.

I’ll run through a few of the items you will commonly hear mentioned on stream. Some of these represent important timings for heroes to then take better team fights.

-Town Portal Scroll (TP): grants the ability for a hero to teleport to one of their team’s buildings. It is used frequently to ensure rotations around the map in order to either defend or attack objectives.

-Wards: grant vision to their team to protect or control a particular area of the map. Not uncommon that the team with superior vision wins a game.

-Blink Dagger: short-range teleport. It allows heroes to initiate upon the enemy with no warning casting their ultimates before the opponent has time to use counter-spells. It can also be used to chase down an enemy or to flee a fight that is lost.

-Black King Bar (BKB): one of the most important items for many heroes due to its power to grant immunity and complete protection from magic damage. As mentioned earlier, heroes deal two types of damage, physical and magical. Some can only really deal vast amounts of one. A BKB allows those using it to be invulnerable for a short period of time. First-time use grants 10 seconds of protection, with each additional use reducing the duration by one second until a minimum of 5 seconds is reached.

-Aghanim’s Scepter: an item which enhances the abilities of all heroes. It is however only worth purchasing on some of them. It has the possibility to be dropped by Roshan on his third death in one game and will be dropped upon his four death each time.

-Refresher Shard: the third and final item dropped by Roshan. It grants the user the ability to reset all cooldowns on abilities and items. Given the fact that some of the most powerful spells from heroes and items have very long periods between uses, having a refresher grants the ability to cast them all twice within a very short period of time. This is incredibly powerful in team fighting.

-Smoke of Deceit: when a team ‘smokes’ they turn their players invisible for 35 seconds. The smoke is lifted pre-maturely by coming into range of an enemy hero or tower. The purpose of a smoke is to find a pick-off to either change the course of a game (if you find a core), or obtain some objectives. Sometimes you will see both teams smoke simultaneously.

Divine Rapier: thought to be the most game-changing item a core can purchase. It is very expensive and very game-deciding. It grants its user +330 damage, and true strike – the ability to not miss any of your attacks. However if the hero carrying it dies then it is dropped on the ground for either a teammate or, more critically, an opponent to pick up.

A little clip from this weekend of Sumail with a triple Divine Rapier to close it out despite being behind at every stage of that game.

Knowledge in Dota 2 Betting

The harsh truth is there there are far too many layers in Dota 2 for anyone to ever know everything. It is one thing to be aware of all the builds, itemization, and hero strengths and weaknesses, which in and of itself would be incredible, however, it is far different to know how they all interconnect and how it will play out. Additionally your team can do every single thing right, in order of priority and teamplay, and still lose the game because they do not anticipate what the opponent is building, itemizing, and planning. However we are not Dota players, we are here to bet on Dota 2. It is not our goal to try to learn the game as intimately as possible. That would be a waste of time.

Our responsibility, which is still a difficult one, is to use the information and data available to find the value every single time we bet a team. Should we use laning statistics, gold statistics, kill statistics, hero statistics…perhaps we just use what we see from the games themselves? Should we research what heroes are meta and which teams are best on those heroes? Maybe we should focus on which teams have the best supports through assists or warding? Which teams are playing the fastest? Which teams have the best 1st position players? Which carries are the most versatile on the widest variety of meta heroes? There are an incredible amount of constructs a Dota 2 bettor could use to create a profitable approach. Regardless of what you come up with it always has to come back to the same question – is this value?

With the markets available to esports betting improving each year, bettors have a multitude of different strategies they can adopt to beat such markets. You will notice I hardly ever bet on Dota 2 totals. It is not because the lines are too sharp or that there is no data available. It is primarily because betting totals is a less beneficial exercise based on the approach I use for Dota, and trust me, I have spent a great deal of time working on them!

The biggest question you want to ask yourself is whether you wish to bet with or without drafting information. If you choose to use the draft you will have some very significant data at your fingertips based on the meta statistics, player statistics, and team statistics. However, you will also need to know which heroes from the draft are the most important to identify in contrast to their opposition and play style. This is a more advanced way to bet Dota 2 and may take many more months or even years to become profitable with. It is not enough to go off what the analysts say as they are commenting based on only their own opinions and very rarely the data available, not including Nahaz.

The greater concern is that they are trying to predict the winner without paying attention to the pricing on the market. So you must do better than them. Sure one team last-picked Meepo and now there is a severe odds swing in their direction. But ask yourself how will Meepo match up in the laning stage against a superior team with a Terror Blade that knows how to execute their game plan better and ensure the TB is the strongest hero on the map? How will the early, mid, and late game look? At what point will the Meepo fall off? Should I wait until I know Meepo has a successful laning stage? If Meepo is behind at any point can he comeback against this composition surround Terror Blade. This is why it is often important, if betting based on draft, to also have hedge potential available to you.

The odds swings in live Dota 2 are severe. It only takes one team fight for the entire game to flip on its head and the teams to move back to even footing, or the other side to now be ‘ahead’. A sports analogy that may be comparable is boxing. Until the knockout is delivered or the final bell sounds, it is always still possible for a fighter to win through his own miracle punch no matter how severe the beating he has endured in all the rounds prior. That is why it is possible to lose a Dota game in a matter of moments even when the most recent live odds showed you at 95%. A boxer could have won every single round on points, get to the 12th, lower their gloves and be on the receiving end of the knockout blow. Even this past weekend we saw OG win a game with only a 2% chance of victory despite having two stand-ins, a player with high ping, and facing the best team in the world. The itemization to put Sumail on three rapiers knowing that if he died the game was lost anyway so why not put him on such risky items turned out to be game winning strategy. Though when the game begins you are not drafting believing that you would need to execute such a purchase to win.

When we get to late game Dota a strategy I frequently employ is to bet both sides using a couple of books. If teams are in a good enough position to reach the 40/50 mark and beyond, anything is possible. The team which was leading for parts or most of the game now becomes basically irrelevant. At this point the kills and gold are to be entirely ignored. Of far more importance are the health of the structures in each base and the buyback status on the heroes. You do not want to try and bet this in every game which goes past 40 minutes. The theory behind it is the odds swing more severely than the probability of the match. It is not uncommon to see a 4:1 to one side become a 3:1 towards the other within minutes. I do recommend using multiple shops as, if your stake is serious enough, the books tend not to like these risk-free plays. So just set up camp with two or three that you know offer live Dota 2 betting and start to play around by tracking at which point you would place a wager on one side and at which point the other side opened up to an arbitrage opportunity, if it did.

I have seen games where it has swung back and forth half a dozen times over the course of a game. The other tactic you can use is to get bet on a team that is fairly behind in the early to mid game by kills and gold. Being behind in the early to mid game and turning it around is a lot more dependent on late game potential of the hero composition. So if you are interested in live esports betting, knowing the hero timings in regards to their levels and itemization is essential.

A lot of inexperienced Dota bettors will double down on the side they either bet pre-game or on a top tier team that is behind for no other reason than ‘their side, or the better team, is behind and will eventually start to play well.’ I cannot stress enough how much of a mistake this is. Let us revisit the boxing analogy. Imagine your boxer dislocated his shoulder in the first round and now had to fight the remainder of the match with one arm. Would it still be humanly possible to knock out the opponent and win? Sure, it is conceivable. However the books are not likely to offer any live line worthy of a one-armed boxer delivering a golden punch to win.

The far more likely outcome would be a slow and painful beating until the bell or the towel thrown in early. This is what being severely outdrafted and/or outplayed through the early to mid-game is like. Not every game is worth getting involved with a bet simply because the better team or fighter is behind and the books now offer 8:1 on Secret to come back and win. When I first started sharing some Dota 2 I frequently posted live bets, but to give others a heads up, would post things such as ‘if Team A is only behind by this much at this minute and priced between this and this

Another strategy I have used countless times is Dota+. For those unaware Dota 2 is a free-to-play game however it has a premium option for the incredibly reasonable $3.99/month. For professional matches you can watch the games from inside the Dota 2 game itself. You then have access to all the live information in game and do not have to wait for the stream to show it. With Dota+ you also have access to the in-game probability meter that uses a number of different metrics to assess live win probability to each team. It takes into account the draft, so right from the get-go you can see which team has the advantage based solely on that. It is a great tool to synchronize with your own knowledge of the game and draft as well as those of the analysts.

Dota 2 Betting Markets

The main markets to have available and be aware of:

  • Match Moneyline – which team will win the match (Bo1,3,5)
  • Match Handicap (-1.5/+1.5) – the favorite to win by two maps or the underdog will win at least one map
  • Total Maps (over 2.5/ under 2.5) – either each team wins a map or one team wins 2-0
  • Kill Handicaps = range from -0.5 to around -15.5 they represent the amount of kills separating two teams

at the end of an individual game of Dota

  • Kill Totals = on the low-end usually around 40.5 to around 50.5 average usually. The longer the game is, the more likely to be increased kills. Highly dependent on type of draft by both teams

Popular prop bets among Dota 2 bettors:

  • Team totals by map
  • First tower destroyed by a particular team
  • Total towers destroyed
  • Total barracks destroyed
  • Team to destroy first barracks
  • Total Roshans (amount of times Roshan is killed)

Tournaments

Some tournaments each year are included in the Dota Pro Circuit (DPC). These are the most prestigious of lans and offer points towards an invitation to The International. Teams spend the entire circuit vying for such an invitation so that they do not have to compete in their regional qualifiers. Deep runs in DPC tournaments usually grant enough points for a TI invite, however sometimes the best teams take the lion’s share. Some regions are very cutthroat for TI qualifiers, particularly Europe and China, so the invites are very prized. It can mean the difference between having to live in your parents’ basement and getting signed by a reputable organization to a salary and bright future as a professional gamer.

We just concluded ESL One Los Angeles which will be known as the Online Major. Due to it being split up into regional sections than a single unified lan, no DPC points were awarded. There has been no word from Valve Corporation yet on how they plan to designate the remainder of the points.

I try to stick primarily to the DPC tournament structure for most of my Dota 2 betting, but there are many other quality lans. Some you may have heard of the Beyond the Summit, WePlay, MDL, ESL One, or WESG. You do not have to limit yourself to the DPC, but the most important criteria when selecting which tournaments to bet is the prize money and teams attending.

Why should I bet on a video game?

Some sports bettors only look to wager on matches they wish to watch, which is understandable. However it is important to identify your goals in sports betting – is it to have fun or is it to make money. These are not mutually exclusive, however vital to distinguish. If it is to become profitable, there is no requirement that you be a fan of the sport, or esports, or even watch them. Yet I have seen many individuals bet every game on NFL Sunday regardless of the value or edge. There are many of us who are looking to maintain consistent profit year-round. Dota 2 is similar to tennis in this respect; there are matches being played 24/7 365 days a year. With the same 50 teams continuously being featured, it is much easier to keep track of roster changes, form, and momentum than waiting 4-6 months for the start of a new season with significantly different players. Having betting knowledge in one video game pertains only to that game and it is possible to become an expert in that niche. If you are an NFL picks expert, would it be easier for you to wager on football year-round or transfer your football knowledge to MLB‘s spring training? Another benefit of getting into esports is the sheer number of upsets from juicy underdogs. The game is highly momentum-based, in both individual maps and tournament runs. A team might be given severe undervaluation for an entire tournament, but you will rarely see that in traditional sports.

If you would like to talk more about Esports with other bettors, please visit SBR’s Betting Forum.