Alright listen up you penetrating degenerate losers of SBR
I need soldiers, manpower to make some penetrating $$$$ alright
I'll provide you the tools and knowhow how to develop a working model for basically any sport or game of skill
I need you dumbasses as a collective community to keep it up to date as a community project so that we can all make $$$$
Heres a previous of what the finished product looks like for Tennis:
https://imgur.com/I5eQ9kT
So for Wimbeldon finals (BO5) it spits out a "True line" of Djokovic -772, while the offered line is around -480 right now
For the Semis the lines would have been Djokovic -1328 and Berrettini -238
Its a glicko-2 rating system model. It will spit out the "True" line with no vig for a BO3 or BO5.
It can be modified to do anything, any sport or game of skill ML, BO3 etc
I need you dumbasses to keep it up to date for me so I can spend my time on other things so I'm sharing it. Hopefully there are 2-3 responses fro,m people who arent complete penetrating jackasses and dumbfucks and can operate Excel to a reasonable level
I can keep it up to date for 2-3 sports / leagues but i cant penetrating update it for every single sport so I'm missing value and $$$$
Lets see where this thread goes
EDIT: The plan is that i upload the raw template to Google Sheets or some shit like that and the community maintains it for each sport. This is how sportsbooks generate their lines, its a mix of glicko-2 calibration and poisson distribution.
This removes emotion from it, but doesnt factor in situational factors (especially team sports with injuries etc)
I need volunteers and not penetrating dumbasses either
Here's what each individual calibration sheet looks like
https://imgur.com/ayxEOXU
So you do this for every team or player and it calibrates everyone's relative skill to each other. It translates to a single "Rating" number which is in the first link. Then the probability of winning is calculated with the glicko formula
Heres the calibrating formulas for you dumbasses
https://en.wikipedia.org/wiki/Glicko_rating_system
And the win probability calculation:
=1/(1+(10^-((B3-D3)/400)))
where B3 is the Rating of Player 1
and D3 is the Rating of Player 2
Essentially a 400 difference in Rating = 90% chance of winning. Then you adjust from here, as a "True skill difference of 400" for BO3 in tennis will be different for BO5 etc
Who wants to volunteer