Originally Posted by
yak merchant
I've looked into it before, and I'm looking into it again now. You are correct that "thicker" air makes the balls break more and also helps out fly ball pitchers. However Air Density is way more about temperature and elevation. Contrary to common perception, humidiy actually makes the air "thinner". However people swear high humidity correlates to unders, and I do think there is a point of humidity where the ball get's "Saturated" (probably due to sweat) and therefore is heavier. Humidity at 40% versus 20% might make the ball travel farther (i.e. very minimally), but when humidity get's high you may get the opposite effect due to "saturated ball". Obviously this has some merit after learning what we learned from the Coors field humidor effect.
As far how to apply air density, I never came to any significant conclusion but that was pre pitch f/x. I'm of the opinion that certain pitchers match up with certain air densities. i.e. depending on your velocity and spin, there is an optimal air density for "you" that causes "late movement". From there you can go into all kinds of discussions on coefficient of drag and theories that a baseball goes through a drag crises at certain velocities/air densities. A statistics tard like me getting pitch f/x data normalized to draw any conclusions is the hardest part. Not to mention if you run the numbers, a 5 mile an hour wind is way more important than even a high temparture, add the fact that wind reacts differently in every park and you have something seriously hard to quantify. For example wind blowing in from right at Texas Rangers stadium actually causes "jet stream" effect that hits stadium behind home and causes an outward helping "wind" to right. In some stadiums wind has little or no effect at field level (i.e affects pitches) while in some I would guess it affects the pitches all the time (i.e old Candlestick).
I guess I don't really have any good advice, other than starting with converting your data points to air density, and tracking that,humidity, and wind direction/velocity. From their you'll have to draw you own conculsions.