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WSEX - BETTING RULES

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There have been 2 changes from Thursday, Feb 21, 2008 to Friday, Oct 19, 2007. - Back to Betting Rules Home
Note: The following text is provided as is from the sportsbook's website.

World Sports Exchange / Rules and Regulations
General Rules | Futures Rules | Live-Betting Rules | Buy-Points Rules | Parlay and Teaser Rules | Parlay-Card Rules | Pleaser Rules | Conditional-Wager Rules | Action-Reverse Rules | Round-Robin Rules | Action-Points Rules | Bonus Rules

General Rules
World Sports Exchange is licensed and regulated by the government of Antigua and Barbuda (click to see license), a sovereign nation in the eastern Caribbean. We are wholly located in Antigua, from where we run our entire operation. This is not just a remote server location for us.

The government of Antigua and Barbuda takes regulation of the offshore wagering industry very seriously. Not just any company can obtain a license here; there are stringent requirements that must be met, as set out by the government of Antigua and Barbuda (click for the Directorate of Offshore Gaming). Many companies claim to be "licensed," but you shouldn�t confuse a general business license with a gaming license.

If you have any questions, please feel free to call and speak to a member of our customer service team.

World Sports Exchange accepts no responsibility for technical problems that may prevent you from being able to make trades. With that in mind, be prepared that your most recent trade could be your last should you lose your connection. If you are having trouble connecting to our site, whether due to communications problems with your provider, Internet-related difficulties, or problems with your personal computer, call us at (888) 498-8227 to complete any trades.

All wagers and monetary transactions are conducted in US dollars at our server in Antigua. All transactions are recorded using US Eastern Time (ET).

All players are responsible, if necessary, for reporting winnings to their local government. World Sports Exchange does not report player information to any outside countries without an Antiguan court order.

All players must be at least 18 years of age.

World Sports Exchange has designed all services to protect customer privacy and confidentiality.

All transactions are processed in high secured 128bit encryption.

All phone conversations and web-based activity will be recorded for the purpose of resolving any disputes.

Clients should check all report confirmations for accuracy before leaving the site.

  • Wagers cannot be altered after they have been placed and accepted, except in the case of obvious human or mechanical error.

  • Wagers will not be altered or voided prior to the start of an event, except at the discretion of management and with the approval of both parties.

  • Management will keep a record of all point spreads, odds, final scores, and related betting statistics to protect both the customer and house in the case of obvious mechanical or human error.

  • When a line is posted in obvious error due to a typographical mistake by the book, any customer wagers entered to take advantage of the error will be cancelled.

    Note: �Obvious errors� include cases in which the wrong team is posted as the favorite or in which the number posted for a point spread, total, or money line differs significantly from the correct figure.

  • No past-post wagering will be allowed. If an event is left open for wagering in error after it has begun, management reserves the right to cancel wagers entered after the start of the event.
The World Sports Exchange sportsbook reserves the right to refuse any wager prior to its acceptance.

Minimum and maximum wagers on all sporting events will be determined by World Sports Exchange. The minimum phone-wager amount is $50. The minimum online-wager amount for a straight bet is $10. The minimum online-parlay-wager amount is $5.

All football, basketball, hockey, and baseball games must be played on the date specified. All other events must be held within one week of the scheduled date to have action, unless otherwise noted.

For betting purposes, the winner of an event or game will be determined on the date of the event or game's conclusion according to house wagering rules and regulations. World Sports Exchange does not recognize suspended games, protests, or overturned decisions for wagering purposes.

For wagering on propositions in which a draw is offered and the event ends in a tie, the draw wins. All other bets are losers.

For wagering on totals and halftime scores, overtime periods are included.

Winning wagers will be credited within 24 hours after the conclusion of an event.

World Sports Exchange reserves the right to add to, delete, or otherwise change our house rules and payoff odds.

Las Vegas rules apply to any situation for which rules are not specified on the WSEX Rules and Regulations page.


FOOTBALL:
  • For betting purposes, unless otherwise stipulated, games are official after 55 minutes of play.

  • FOOTBALL MATCHUPS (college and professional, including over/unders): Players must play for there to be action.

  • FOOTBALL TOTAL WINS (professional):
    • Teams must play a minimum of 16 regular-season games for there to be action.
    • Wagers do not include postseason play.
    • All wagers have action regardless of team moves or name changes.
  • FOOTBALL TOTAL WINS (college): Only regular-season games count. No conference championship games or bowl games will be included in win totals. A team must play its entire regular-season schedule for there to be action.

  • CONFERENCE CHAMPIONSHIPS (college): For conferences with a conference championship game, the winner of that game will be considered the conference champion. For all other conferences, the team with the best record in conference games (including designated conference games) will be considered the winner. Please consult our rules for payouts in the event of ties.

FOOTBALL PROPS:
  • Winners are determined by NFL.com.

  • For betting purposes, unless otherwise stipulated, games are official after 55 minutes of play.

  • QUARTER LINES: Point spreads and totals apply to the specified quarter only. The fourth quarter does not include overtime.

  • TEAM TO SCORE FIRST/LAST: Scores in overtime are included. All bets will be refunded if the game ends in a scoreless tie.

  • TEAM TO SCORE LONGEST/SHORTEST FG: Field goals in overtime are included. Missed field goals and extra points are irrelevant. All bets will be refunded if no field goals are scored during the game.

  • TEAM TO SCORE LONGEST/SHORTEST TD: Touchdowns in overtime are included. All bets will be refunded if no touchdowns are scored during the game.

  • TOTAL POINTS SCORED: Points scored in overtime are included.

  • DISTANCE OF SCORES: Unless specifically noted, any type of score counts. Safeties, touchdowns via fumble recoveries in the end zone, and touchdowns via interceptions in the end zone count as zero yards. A team cannot win a Team to Score Shortest Touchdown prop, for example, if it does not score a touchdown. If neither team scores a touchdown, all bets will be refunded for that prop. Distance of Longest/Shortest Touchdown props will also be refunded if no touchdown is scored (the under would not be the winner).

  • SOLO AND ASSISTED TACKLES: Sacks are not included.

  • PROPS REGARDING TIME REMAINING: In the event of a tie, YES is the winner (e.g., if the first score occurs at exactly 8:30 on the game clock, YES would be the winner of a “Will There Be a Score in the First 6:30?” prop).

  • TEAM TO MAKE THE FIRST 'FIRST DOWN': The first down must be made from scrimmage.

  • PLAYER PROPS/TOTALS (not including futures): For the Super Bowl, each player prop has action if all named players for that prop play in the game. If the player plays but does not record any statistics in the given category, the under will be paid as the winner (e.g., for a Total Pass Completions by Tom Brady prop, if Tom Brady plays but completes no passes, the under will be credited as the winner).

  • NUMBER OF DIFFERENT PLAYERS TO SCORE: Safeties do not count. Extra points and two-point conversions DO count.

  • PENALTY PROPS: Declined penalties do not count.

  • SCORING: Safeties count.

  • NO FIELD LISTED ON STRAIGHT FUTURES: In cases in which no field is listed for a given straight future wager, it is intentional rather than an oversight. Additional players/betting options may be added. If a non-offered player or betting option were to be the winner, all bets on those listed would be graded as losers.

  • QB MATCHUPS: For there to be action, each quarterback in the matchup must start and attempt at least five passes. In cases in which two quarterbacks are listed for either team, one of the two must start and the two must combine for at least five pass attempts in order for the prop to have action (note: there can be action even if one of the two quarterbacks does not play). The matchups are measured by net passing yards. If two quarterbacks are listed, their totals will be added together.

  • RB MATCHUPS: For there to be action, each running back in the matchup must have at least five rushing attempts. In cases in which two running backs are listed for either team, the two must combine for at least five rushing attempts in order for the prop to have action (note: there can be action even if one of the two running backs does not play). The matchups are measured by net rushing yards. If two running backs are listed, their totals will be added together.

  • WR MATCHUPS: For there to be action, each wide receiver in the matchup must play in the game. In cases in which two wide receivers are listed for either team, each must play in order for the prop to have action. The matchups are measured by net receiving yards. If two wide receivers are listed for a given team, their totals will be added together.

  • CROSS SPORT PROPS: Listed players must play to have action. All contests must be official to have action. Includes overtime.

  • FANTASY STUDS:
    • 10 listed players only.
    • 3 points for any TD pass.
    • 6 points for any TD scored.
    • No points for Extra Points, 2-Point Conversions or Safeties.
    • Player must play in game for action.
    • .
    • 8 of the 10 listed players must play for the contest to have action. If less than 8 players play, all bets will be refunded.
    • In case of a tie, the value assigned to winning series will be divided accordingly.
      Example: If 2 players tie for the most points, both players will expire at 50-50.

  • LIVE DRIVES:
    • YES = Offensive TD or FG.
    • NO = Change of Possession or End of Half/Game.
    • A Drive starts when team takes an Offensive Snap from the Line of Scrimmage following a Kickoff, Punt or Turnover.
    • A Drive ends when Defensive team possesses the ball or time runs out at the end of Half or Game. Drives may be kept alive by Penalty or Challenge.
    • Turnovers resulting in a Defensive TD are graded as "NO" for the Offensive team.
    • Markets will open just prior to the start of a Drive following a Kickoff, Punt or Turnover.
    • The result of a Coaches Challenge will be honored.
    • Trades are final after each complete drive, regardless of the game being called or suspended.

BASEBALL:
  • For betting purposes, except for Interactive games and WBC matches, winners and losers of games are official after 5 innings of play. If the home team is leading, the game is official after 4 1/2 innings. Thereafter, if a game is called or suspended, the winner is determined based on the score after the last full inning unless the home team scores to tie or take the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called.

  • For Interactive wagering, all proposition bets, and wagers on total runs and run lines, the game must go 9 innings (8 1/2 if the home team is ahead) for there to be action.

  • BOTH SPECIFIED PITCHERS - A wager that specifies both starting pitchers. If either or both of the pitchers do not start, there is no action on that wager. (Each team's starting pitcher is defined for wagering purposes as the pitcher that throws the initial pitch.) All baseball wagers are defined as 'Both Specified Pitchers' (excluding exhibition games).

  • BASEBALL TOTAL WINS
    • Teams must play a minimum of 160 regular-season games for there to be action.
    • Wagers do not include postseason play.
    • All bets have action regardless of team moves or name changes.

  • BASEBALL PROPS
    • Players must start for there to be action.
    • Games must go 9 innings (8 1/2 if the home team is ahead) for there to be action.
    • These rules do NOT apply to Most Total Bases or Most Strikeouts wagers.
    • Futures wagers:If a player does not start, only bets on that player will be refunded; all other bets will stand.

  • TOTAL HITS/WALKS/STRIKEOUTS
    • Both listed pitchers must start for there to be action.
    • Games must go 9 innings (8 1/2 if the home team is ahead) for there to be action.
    • Results are based on the final box score according to MLB.com.

  • TOTAL-BASES MATCHUPS

  • TOTAL-BASES LIVE BETTING (SUPER 6)
    • Matchups: Both players must start for there to be action.
    • Live Betting (Super 6): Listed players only. Players must start for there to be action, and a minimum of 5 out of the 6 listed players must start for there to be action on the contest.
    • Games must go 9 innings (8 1/2 if the home team is ahead) for there to be action.
    • All bets have action only if the listed pitchers start.
    • Results are based on the final box score according to MLB.com.

    Scoring Breakdown:
    • HR - 4 bases
    • Triple- 3 bases
    • Double - 2 bases
    • Single - 1 base
    • Walk - 0 bases
    • Stolen base - 0 bases
    • Hit by pitch - 0 bases
    • Reached base on error - 0 bases

  • WORLD BASEBALL CLASSIC (includes interactive games)
      Mercy Rule Applies - Games will end early if a team is leading by 10 or more runs after the opposing team has batted in at least 7 innings OR if a team is leading by 15 or more runs after the opposing team has batted in at least 5 innings. If this happens, all bets have action.

  • HOME RUN PROPS
    • Games must go 9 innings (8 1/2 if the home team is ahead) for there to be action.
    • All players must start.

  • LIVE INNINGS
    • If game is postponed or cancelled, all completed innings are final.


BASKETBALL:
  • For betting purposes, unless otherwise stipulated, professional basketball games are official after 43 minutes of play, and college basketball games are official after 35 minutes of play.

  • BASKETBALL MATCHUPS (college and professional, including over/unders): Players must play in the game for there to be action.

  • BASKETBALL TOTAL WINS (professional)
    • Teams must play 82 regular-season games for there to be action.
    • Wagers do not include postseason play.
    • All bets have action regardless of team moves or name changes.

HOCKEY (professional, college, and amateur):
  • For betting purposes, unless otherwise stipulated, games are official after 55 minutes of play.

  • HOCKEY MATCHUPS (college and professional, including over/unders): Players must play in the game for there to be action.

BOXING (professional and amateur):
  • When the bell is sounded to signify the start of the first round, the bout is considered official for betting purposes, regardless of the scheduled length of the bout or the title involved.

  • "0.5" Rounds represents 1'30" (one minute and thirty seconds). Example: "9.5 Rounds" represents 1'30" of round 10.

GOLF (professional and amateur):
  • INTERACTIVE
    • Tournaments scheduled for 4 rounds must go 72 holes for there to be action; tournaments scheduled for 5 rounds must go 90 holes for there to be action.
    • A player must tee off for there to be action on any wager involving him/her.

  • FUTURES
    • Tournaments must go 54 holes for there to be action.
    • A player must tee off for there to be action on any wager involving him/her.

  • GOLF MATCHUPS (professional and amateur)
    • Tournaments must go 54 holes for there to be action.
    • Both players must tee off for there to be action.
    • The player who completes the most holes wins.
    • If both players complete the same number of holes, the player with the lowest score wins.
    • If a player is listed with a negative number, he/she is favored to win by that many strokes.
    • In "Final Round Only" matchups, playoff holes do NOT count.

  • "BULLY (2 AGAINST 1)" GOLF MATCHUPS (professional and amateur)
    • Tournaments must go 54 holes for there to be action.
    • All players involved must tee off for there to be action.

  • "WILL THEY MAKE THE CUT?" GOLF MATCHUPS (professional and amateur)
    • Tournaments must go 72 holes for there to be action.
    • Both players must tee off for there to be action.

  • STABLEFORD-SCORING GOLF MATCHUPS (professional and amateur)
    • Tournaments must go 72 holes for there to be action.
    • Both players must tee off for there to be action.
    • The player who completes the most holes wins.
    • If both players complete the same number of holes, the player with the highest score wins.

AUTO RACING (professional):
  • A race must go at least half its scheduled number of laps to be official.

  • In the case of driver matchups, both drivers must start the race for there to be action. The driver with the best finish placement will be considered the winner for wagering purposes.

  • NASCAR
    • Results are taken from nascar.com.
    • A race is deemed to start at the drop of the green flag. The out lap in qualifying and all practice laps are not considered part of the race for betting purposes.
    • For wagers on 'Most Nextel Cup Points' and total wins, drivers must start 33 races for there to be action.
    • ‘Total Pole Positions Won’ wagers exclude cases in which starting positions are set based on drivers’ point totals as a result of cancellation of qualifying.

  • Formula 1
    • A race is deemed to start when the last red light goes out. The formation lap is not considered part of the race for betting purposes.
    • Unless otherwise stipulated, at least 16 drivers must start the race for there to be action on driver matchups, proposition bets, and Top 3 and Top 8 wagers.
    • For Top 3 and Top 8 wagers, drivers must start the race for there to be action.

HORSE RACING:
  • Win, place, and show wagers pay track odds.

  • All bets are on the horse, NOT the number.

  • Any bet placed after Post Time has no action.

  • In cases of wagers involving coupled horses, if one entry scratches, the other entry still has action.

  • The maximum amount for any win, place, or show wager is $2,000.

  • The maximum amount for any exacta, quinella, trifecta, or Daily Double wager is $200.

  • Trifectas pay track odds, with a maximum payout of 300-1.

  • Exactas, quinellas, and Daily Doubles pay track odds, with a maximum payout of 100-1.

  • WSEX reserves the right to cancel any wager that is obviously placed in order to manipulate the odds.

  • HORSE-RACING STRAIGHT FUTURES
    • All horse-racing futures bets have action regardless of whether the horse runs.

  • HORSE-RACING FUTURES MARKET
    • Scratches are refunded.
    • Markets will be paused at Post Time.

  • HORSE-RACING MATCHUPS
    • If one horse is listed, that horse must start the race for there to be action. If two horses are listed, both must start for there to be action.
    • The horse with the best finish placement will be considered the winner for wagering purposes.
    • In cases in which the apparent winner of the race is disqualified, there will be no action on any bets involving numbers of lengths.

SOCCER:
  • Matches must go 90 minutes to be official.

  • Unless otherwise specified, all bets are on 90 minutes of play only (including injury time). Extra time and penalty shootouts are not included.
    • 90 minutes means from the start whistle until the final whistle of regulation time. It includes two 45-minute halves as well as any stoppage time the referee adds at the end of each half.
    • Injury time, time added on, and stoppage time are the same thing. They are intended to ensure that a full 90 minutes of soccer has been played.
    • Extra time is the equivalent of overtime and is a separate and distinct entity to regulation time. Extra time has a separate beginning (and ending) and consists of two halfs, usually of 5 minutes each. If a winner is not determined in extra time, penalty shootouts are used to determine the winner.
    • Penalty shootouts are a completely separate entity to regulation time and extra time. They are only used in situations where a draw is not an acceptable result.

  • FIRST HALF
    • All bets are on 45 minutes of play only (including injury time).
    • Incomplete halves will be refunded.
    • In case of incomplete match, completed 1st half bets stand.

  • TO ADVANCE
    • Extra time and penalty shootouts included.

TENNIS:
  • Matches must be played within a week of the scheduled date for there to be action.

  • TENNIS MATCHUPS
    • Both players must start for there to be action on wagers.
    • Matches must go one full set for there to be action on wagers.

  • TENNIS FUTURES
    • Players must start a tournament for there to be action on wagers. If a player withdraws before the start of the tournament, futures wagers on that player would be refunded, but there would still be action on other players.

POKER (WSOP):
  • Results are taken from cardplayer.com.

  • No refunds are given for early withdrawals, non-participants, or disqualifications.

  • A player is 'in the money' when he/she officially places in the tournament and receives monetary compensation from the prize pool.

  • If no named player is in the money, "none make the money" is graded the winner.

OLYMPICS:
  • Bets have action until the event takes place. Abandoned events will be refunded.

  • No refunds for non starters. If a competitor withdraws before the start of an event, all bets on that competitor will be graded as losers.

  • In cases in which no field is listed, additional competitors/betting options may be added. If a non-offered competitor or betting option were to be the winner, all bets on those listed would be graded as losers.


Futures Rules
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For Futures wagers, all players must play in the event for there to be action.

A customer must have sufficient available cash in his/her account, in accordance with the capital requirements, to trade sports futures.

World Sports Exchange may from time to time set position limits on customer futures positions in each underlying series. This is at the discretion of the management.

In the case of a tie, the value assigned to the winning series will be divided accordingly.

Example: Two teams or individuals tie for first place in a 1-PAY event. The holder of each winning underlying contract will receive $50. Should three teams or individuals tie for first in a 1-PAY event, each holder of a winning contract will receive $33.33. A customer who is “short” a winning series involved in a tie will only be liable for the divided amount.

Individual Player futures, such as Most Valuable Player, Cy Young Winner, etc., stop trading at the end of the regular season. These futures are not open for trading during playoffs or postseason play.

Regular sports futures trading hours are posted for each event. Management reserves the right to halt trading in any series or any entire event at any time.

World Sports Exchange reserves the right to refuse any sports futures transaction prior to its acceptance.


Live-Betting Rules
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In Live Betting, the winner of the game is the team that covers the spread. Each winning contract will be worth 100 $US, and each losing contract will be worth 0 $US.

In the event of a push, both teams expire at $50.

Trades can be made before and/or during the game.

Your market page will refresh on a regular basis, but it is possible for markets to change between refresh times.

Any Immediate Orders entered at a price different from the market price will be rejected.

Any Immediate Orders entered at a price through the market will be executed at the market price (i.e., buy orders entered at prices above the buy price will be filled at the buy price, and sell orders entered at prices less than the sell price will filled at the sell price).

Trading may be temporarily paused by World Sports Exchange at any time to ensure orderly markets.

A competition must be complete for trades to be considered action. If a competition is cancelled or postponed before reaching its originally intended length of play, ALL trades for the event will be refunded.


The Pause Button
The Pause Button will be used by World Sports Exchange to ensure orderly markets. When we press the Pause Button, any orders entered will be rejected, and the message 'THIS EVENT HAS BEEN PAUSED' will be displayed on your screen. We will update the markets, and then release the Pause Button so that trading can continue. The Pause Button will normally be used in situations where markets are shifting inconsistently due to big plays; however, it may also be used to protect customers and the house in cases in which media coverage is discontinued.
  • FOOTBALL
    The Pause Button will be pressed just prior to the snap and held until the whistle blows. There will be no betting during the action, and the market will be updated after each play. Please anticipate longer pauses in the event of a penalty or the like.

  • BASKETBALL
    The Pause Button will often, but not always, be used when a player releases a 3-pointer or when a shooting foul is called. As a basketball game nears the end of the fourth quarter, the Pause Button will be used more and more frequently, particularly if the spread is coming into play. In cases in which each basket is strongly influencing the outcome, please anticipate a Pause after every shot and a fresh market that may be very different from the last. If the spread has long since been covered, the movements of the market will be much less dramatic, as the team that is not covering goes to zero.

  • BASEBALL
    The Pause Button will be pressed immediately before each pitch. After each pitch, the market may be updated and trading will resume. There will be no betting while the ball is in play.

  • GOLF
    The Pause Button may be used prior to any shot. After each shot, the markets may be paused for updating; the Pause Button will then be released so trading can resume. Please note that Pauses may be longer in golf, as there are many more markets to update.

Buy-Points Rules
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Payouts for Football Buy-Points Wagers:

World Sports Exchange allows you to buy points on football spreads. WSEX charges 10 cents for each half point. The maximum number of points you can buy is 5. There is an additional 10 cent surcharge for buying on, off or through 3.

Example: Team A is -6 -110. If you buy 0.5 points the adjusted line will be -5.5 -120. If you bought 5 points the adjusted line would be -1 -220. Note the surcharge for changing the line through -3.


Parlay and Teaser Rules
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Ties Reduce: A tie in a Parlay or Teaser will reduce the number of plays in the parlay or teaser. For example, if there are two ties in a 4-play parlay/teaser, it will become a 2-play parlay/teaser and the payout will be recalculated based on the new number of plays. A 2-play parlay with 1 tie would reduce to a straight bet. In cases in which a parlay is reduced to zero plays or a teaser is reduced to 1 play, the entire wager will be cancelled and the bet amount will be refunded.

All propositions must cover for the parlay or teaser to be considered a win (exception: ties reduce; see above). If any proposition loses, the entire parlay or teaser will be considered a loss. There are no partial payouts.

WSEX.com pays true odds on parlays. ALL parlays will be calculated using the following formula:
The money line for each proposition is substituted into (Win amount / Bet amount) + 1), and the resulting products are then multiplied together.

Example: A 3-play parlay of the following propositions:

Bet #1 (-115) Bet #2 (+160) Bet #3 (-125) Result
((100/115) + 1) * ((160/100) + 1) * ((100/125) + 1) = 8.7497
$30 bet 1.8696 * 2.6 * 1.8 = $262.49

Note: The example payout above includes the return of the original $30 bet.

Payouts for Basketball Teasers:

Number of plays 4-pt teaser 4.5-pt teaser 5-pt teaser
2 Plays $100 / $100 $100 / $110 $100 / $120
3 Plays $170 / $100 $160 / $100 $140 / $100
4 Plays $280 / $100 $250 / $100 $200 / $100
5 Plays $450 / $100 $400 / $100 $350 / $100
6 Plays $700 / $100 $600 / $100 $500 / $100

Example: If you wager $10 on a 5-play 4.5-point basketball teaser and win, you will be credited $50 ($40 + your $10 wager).

Note: There is an additional $0.10 charge for each totals proposition included in a teaser.

Payouts for Pro Football Teasers:

Number of plays 6-pt teaser 6.5-pt teaser 7-pt teaser 7.5-pt teaser 8-pt teaser
2 Plays $100 / $110 $100 / $120 $100 / $130 $100 / $140 $100 / $160
3 Plays $170 / $100 $160 / $100 $140 / $100 $120 / $100 $110 / $100
4 Plays $280 / $100 $250 / $100 $200 / $100 $170 / $100 $150 / $100
5 Plays $450 / $100 $400 / $100 $350 / $100 $280 / $100 $200 / $100
6 Plays $700 / $100 $600 / $100 $500 / $100 $400 / $100 $300 / $100

Payouts for College Football Teasers:

Number of plays 6-pt teaser 6.5-pt teaser 7-pt teaser 7.5-pt teaser 8-pt teaser
2 Plays $100 / $100 $100 / $110 $100 / $120 $100 / $135 $100 / $150
3-6 Plays    Same as Pro Football Teaser Payouts (6 – 8-pts)


Example: If you wager $10 on a 6-play 7-point football teaser and win, you will be credited $60 ($50 + your $10 wager).

Note: There is an additional $0.10 charge for each totals proposition included in a teaser.

Games not played on the date specified have no action and reduce the parlay or teaser to the next lowest number of plays. A 6-play parlay or teaser would be reduced to a 5-play parlay, a 2-play parlay would be reduced to a straight wager, and a 2-play teaser would have no action. Payouts are adjusted accordingly.

The minimum wager on any parlay is $5. Minimum teaser wagers range from $10 to $13.

The maximum parlay wagers are as follows:
  • 2-Play Parlay: $1000 limit
  • 3-Play Parlay: $1000 limit
  • 4-Play Parlay: $500 limit
  • 5-Play Parlay: $500 limit
  • 6-Play Parlay: $300 limit
  • 7-Play Parlay: $200 limit
  • 8-Play Parlay: $200 limit

The maximum basketball teaser wagers are as follows:

Number of Plays 4 points 4.5 points 5 points
2 Plays $500 $500 $500
3 Plays $500 $500 $500
4 Plays $300 $300 $300
5 Plays $300 $300 $300
6 Plays $200 $200 $200


The maximum football teaser wagers are as follows:

Number of Plays 6 points 6.5 points 7 points
2 Plays $1000 $1000 $1000
3 Plays $1000 $1000 $1000
4 Plays $500 $500 $500
5 Plays $500 $500 $500
6 Plays $300 $300 $300


Games that are 'circled' are not offered for parlays or teasers. If you wish to wager on a circled game, you must make a straight bet.

Please check the terms of each wager before clicking 'PLACE WAGER.' These terms include the plays selected for the parlay or teaser, the point spread or total points scored for each proposition, and the total 'Bet' and 'To win' amounts for the entire parlay or teaser.

Please check the acceptance or rejection message after clicking 'PLACE WAGER.' You may also review your past parlays and teasers by using the 'Review Parlay/Teaser' links.

In the case of a two play teaser, a tie and a loss OR a tie and a win is graded as a push.


Parlay-Card Rules
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Parlays that reduce to 3 selections or fewer shall be recalculated using regular pointspread parlay payouts.

Payouts for Parlay-Card Wagers:
Number of plays / Payout
4 Plays: $100/$10
5 Plays: $200/$10
6 Plays: $400/$10
7 Plays: $800/$10
8 Plays: $1600/$10

All house wagering rules and regulations apply to parlay-card wagers unless otherwise stipulated.


Pleaser Rules
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WSEX offers 6 point pleasers. Pleasers are a useful wager if you are confident that two or more teams are going to far exceed their point spreads. You can make a Pleaser bet on 2 to 6 teams. In a Pleaser bet you choose 2 to 6 teams and make the point spread worse on each of your selections by 6 points. In exchange for the less favorable line, you receive a higher payout than you would in a parlay without modifying the line. To win a Pleaser bet all of your teams must cover the adjusted point spread.

If one of them pushes, the Please will be adjusted to the next lower Pleaser. A 2-play Pleaser with a tie and a loss or with a tie and a win will be graded as a push.

Payouts for Pleaser Wagers:
Number of plays / Payout
2 Plays: $600/$100
3 Plays: $1700/$100
4 Plays: $4500/$100
5 Plays: $12000/$100
6 Plays: $30000/$100

Maximum Pleaser Wager Amounts:
2 Plays: $500
3 Plays: $500
4 Plays: $300
5 Plays: $200
6 Plays: $100

Example: The line on Tennessee is -3.0, the line on Denver is -7.0. A 2-play Pleaser on those two teams would give you an adjusted line of Tennessee -9.0 and Denver -13.0. A $100 Pleaser would pay $600 in winnings if both teams covered the adjusted spread. Note that Pleasers are not limited to favorites, underdogs are eligible as well.


Conditional-Wager Rules
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There are two types of Conditional wagers: IF-THENs and ACTION-TOs.
  • IF-THEN and ACTION-TO wagers are made by combining two or three wagers, in order, so that each secondary wager is dependent on the success of the previous wager.

  • IF-THENs
    • If the first wager WINS, the following wager has action.
    • If the second wager WINS, the third wager has action.
    • If any wager in the IF-THEN bet loses or pushes, all of the subsequent wagers have no action.

  • ACTION-TOs
    • If the first wager WINS or PUSHES, the second wager has action.
    • If the second wager WINS or PUSHES, the third wager has action.
    • If any wager in the ACTION-TO bet loses, all of the subsequent wagers have no action.
For IF-THEN and ACTION-TO wagers, a player’s maximum possible loss will be calculated and restricted at the time of the wager. At the conclusion of all of the games in a conditional wager, or as soon as the balance of a wager has no action, cash will be unrestricted and accounts will be credited or debited accordingly.

If a game or proposition is not played on the date specified, or if there is a pitching change in the case of a baseball wager, a conditional wager has no action.

In addition to general limits on wagers, there is also a limitation when wager amounts are set for conditional wagers. The wager amount on the second or third bet of a conditional wager must not exceed the total bet and the 'to win' amount for other bets on the same game. For example, if your first bet is to lay $110 to win $100 on the OVER, you are limited to wagering $210 if your second or third bet is for the winner of the same game.

For totals propositions, all of the general rules apply in determining whether the proposition and subsequent propositions have action.


Action-Reverse Rules
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In the case of Action-Reverse wagers in which $110 is wagered to win $100, the Wager Amount is the amount that can be won per wager.

Examples:
  • A 2-play Action-Reverse using 2 ‘$110 to win $100’ plays, depending on the outcomes, could involve between 2 and 4 individual wagers.

  • A 3-play Action-Reverse using 3 ‘$110 to win $100’ plays, depending on the outcomes, could involve between 6 and 12 individual wagers.
With a $100 Action-Reverse wager, it is assumed that you are actually risking $110 to win $100 per individual wager. Therefore, the result of a 2-play $100 Action-Reverse wager could be -$220, +$400, or somewhere in between.

Your maximum potential loss amount will be restricted from your account at the time you place the wager. When all corresponding games have finished, the restricted cash will become unrestricted, and the appropriate win or loss amount will be applied to your account.

In the event that a game is cancelled, any Action-Reverse wagers with plays on the cancelled game will be reduced. A 3-play $100 Action-Reverse wager will become a 2-play $100 Action-Reverse wager. A 2-play $100 Action-Reverse wager will become a straight bet at $110 to win $100. If all plays are cancelled, you will have no action and your restricted amount will be immediately refunded.

Payouts for a $100 2-Play Action-Reverse wager based on ‘$110 to win $100’ plays:
Number
of Wins
Number
of Pushes
Number
of Losses
Win or
Loss Amount
2 0 0 Win $400
1 1 0 Win $200
0 2 0 No Action
1 0 1 Lose $120
0 1 1 Lose $220
0 0 2 Lose $220

Payouts for a $100 3-Play Action-Reverse wager based on ‘$110 to win $100’ plays:
Number
of Wins
Number
of Pushes
Number
of Losses
Win or
Loss Amount
3 0 0 Win $1200
2 1 0 Win $800
1 2 0 Win $400
2 0 1 Win $160
0 3 0 No Action
1 1 1 Lose $140
0 2 1 Lose $440
1 0 2 Lose $460
0 1 2 Lose $660
0 0 3 Lose $660


Round-Robin Rules
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A Round Robin wager allows a player to pick 3 to 5 outcomes and create all possible 2- or 3-team parlays from the selected outcomes. So, for example, if you pick a 5-team 3-play Round Robin, ten 3-team parlays will be created.

Teams A, B, C, D, E

5-Team Round Robins
2-Play Parlays 3-Play Parlays
A, B A, B, C
A, C A, B, D
A, D A, B, E
A, E A, C, D
B, C A, C, E
B, D A, D, E
B, E B, C, D
C, D B, C, E
C, E B, D, E
D, E C, D, E
4-Team Round Robins
2-Play Parlays 3-Play Parlays
A, B A, B, C
A, C A, B, D
A, D A, C, D
B, C B, C, D
B, D
C, D
3-Team Round Robin
2-Play Parlays
A, B
A, C
B, C

Action-Points Rules
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An Action Points wager allows a player to place a bet on how many points his/her selected team will beat the spread by, up to a set cap. You can choose your own cap of between 1 and 15 points on pro football games. You can also choose how much you wish to bet per action point. When you place an action-point wager, no money is deducted from your account, but your maximum potential loss amount is restricted from your account until the game is final.

You win the dollar amount wagered for each point by which the team covers, up to the selected cap. You lose 1.1 x (dollar amount wagered) for each point by which your team does not cover, up to the selected cap. A typical payoff chart is shown below.

Team A is -7; you choose a cap of 10 points; the wager amount is $10 per point; the amount restricted is $110.

Team A Wins By 1 2 3 4 5 6
You Win/Lose -$66 -$55 -$44 -$33 -$22 -$11
Team A Wins By 7 8 9 10 11 12
You Win/Lose $0 +$10 +$20 +$30 +$40 +$50

As can be seen from the top chart, if Team A wins by 17 you still only win $100 due to the cap. On the other hand, as shown in the bottom chart, if Team A loses by 3 you still only lose $110.

Bonus Rules
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  • Rollover is calculated using the risk amount.
  • Live betting, poker, and casino do not count towards rollover.
  • If the rollover requirement is x10, then ten times the deposit plus bonus must be wagered before the player can keep all of his winnings and make a withdrawal without penalty.
  • If a player wishes to make a withdrawal prior to completing his rollover, he may; however, he will sacrifice his entire bonus and any winnings earned from that bonus.
  • Only one bonus will be honored in the event that multiple offers are available.


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