General Rules
- All wagers accepted by ForSportsPicks are subject to
these rules.
- This website does not permit players to wager real
money. Balances in players' accounts have no monetary value, and cannot be
exchanged for anything of value. Any and all references in the website to
"wagers," "funds", "betting" or the like are solely for instructional or
illustrative purposes and do not involve wagering real money.
- ForSportsPicks reserves the right to cancel any wager
made on an obviously "bad" line either before or after an event has started.
This rule also applies to events that have a �correct� line when a wager is
placed after an event has started.
- ForSportsPicks reserves the right to refuse, restrict,
cancel or limit any wager.
- Wagers are graded only after the contest is final.
- The winner of an event will be determined on the date
of the event's conclusion; ForSportsPicks does not recognize protested or
overturned decisions for wagering purposes. The result of an event suspended
after the start of competition will be decided according to the wagering
rules specified for that sport by ForSportsPicks.
- In all futures wagering (for example, total season
wins, Super Bowl winner, etc.), the winner as determined by the League
Commissioner will also be declared the winner for betting purposes except
when the minimum number of games required for the future to have 'action'
has not been completed.
- Las Vegas rules will apply to any rule or wager not
covered by the rules and regulations herein.
- All rules, regulations and payoffs contained herein
are subject to changes and revisions by ForSportsPicks without prior written
notice.
- Minimum and maximum wager amounts on all sporting
events will be determined by ForSportsPicks and are subject to change
without prior written notice. ForSportsPicks also reserves the right to
adjust limits on individual accounts as well.
- ForSportsPicks relies entirely upon the information
provided by the Player in the application in order to establish an account.
ForSportsPicks is not responsible for any form of misrepresentation by the
Player.
- In the event funds are credited to a Player's account
in error, it is incumbent upon the Player to notify ForSportsPicks of
aforesaid error without delay. Unless otherwise notified by ForSportsPicks,
any transaction resulting from the error shall be void.
- All Bets are Final. There are No Exceptions to this
rule.
- READ BACK IS FINAL: After wagers are placed by
telephone, the phone clerk will read back the wagers. If the read back or
confirmation is correct, the Player must re-confirm wagers by stating their
Player number and password. If a Player confirms a read back where the
telephone clerk made a mistake, the wager is final. It is the responsibility
of the Player to correct any errors during the read back.
- In the event a Player does not hear the read back due
to technical difficulties (disconnection, etc) it is the Player's
responsibility to call back immediately to confirm his wager(s) or the
wager(s) will be accepted/not accepted at Management discretion. Please,
call back to confirm your wager(s).
PLEASE NOTE: Bet confirmation during phone Live Wagering is not required.
Once a bet has been requested you have action unless the bet is for more
than the set limit of that event. You may not be allowed to change sides or
cancel your bet once it has been requested.
- When wagering on the Internet, members are solely
responsible for their own account transactions. Please be sure to review
your wagers for any mistakes before sending them in. Once a transaction is
complete, it cannot be changed. ForSportsPicks does not take responsibility
for missing or duplicate wagers made by the Player and will not entertain
discrepancy requests because a play is missing or duplicated. Players may
review their transactions in the Open Bets section of the site after each
session to ensure all requested wagers were accepted. CHECK ALL TRANSACTIONS
CAREFULLY!
- Disputes must be lodged within seven (7) days from the
date the wager in question has been decided. No claims will be honored after
this period. The Player is solely responsible for their account
transactions.
- Each Player is wholly responsible for maintaining the
secrecy of his betting account and should make every effort to prevent the
use of his personal account number by any third party. Any transactions
entered into where the account holder's number and password have been given
to effect a wager shall stand as bona fide
transactions dependent only upon the current balance in the account.
- In the event a Player suspects a third party may have
their Player number and password, the Player may at any time ask that
ForSportsPicks furnish the Player with a new Player number and password.
- ForSportsPicks shall not be responsible for any
damages or losses deemed or alleged to have resulted from or been caused by
this Web site or its content. This includes any person's use or misuse of
its content, the inability of any person to connect with or use the site,
delay in operations or transmission, failure of communication lines, or any
errors or omissions in content.
- In those types of games or contests in which a draw is
a common result, ForSportsPicks may offer a three-way line with the draw as
the third betting option. In these cases, when the outcome is a draw, only
those bettors who wagered on the draw will be paid as winners; those who
wagered on either team or contestant to win will lose their stake.
- ForSportsPicks reserves the right to suspend a Player
account without prior notice.
- For a wager to have action on any named contestant in
a Yes/No Proposition, the contestant must enter and compete in the event.
- In the event of there being a discrepancy between the
English language version of these rules and any other language version, the
English language version will be deemed to be correct.
Auto racing events
Postponements:
- If a race or qualifier is postponed for any reason,
all wagers will remain valid for 48 hours. If the postponement lasts more
than 48 hours, all wagers will be canceled and the monies refunded.
NASCAR Races:
- The Official NASCAR winner of the race shall be the
winner of the race for wagering purposes; this includes all races which are
halted prematurely for any reason.
- In head-to-head matchups,
both drivers must start the race in order for the wager to be considered
"action".
- If a starting driver who has completed at least one
lap is replaced during the race by another driver for any reason, the
starting driver will be awarded the finishing driver's position at the end
of the race.
Example: Driver JONES starts the race, completes 8 laps, but leaves
the race due to injury, and then replacement driver SMITH finishes the race
and places 10th.In the race standings, driver JONES would be credited with a
10th place finish.
- Disqualifications that occur more than 30 minutes
after the race has ended are not recognized for wagering purposes.
NASCAR Qualifiers:
- For qualifying matchups,
only the times posted during the qualifying session are used.
- If a driver starts a lap but does not post a time, the
driver is deemed to finish last, losing to all drivers who post a time. If
more than one driver starts a lap but does not post a time, all such drivers
are tied.
- If a driver does not cross the start line, all wagers
that specify that driver are considered "no action".
- Disqualifications that occur more than 30 minutes
after the qualifying session has ended are not recognized for wagering
purposes.
- If the two drivers in a wagering
matchup post the same time to the nearest thousandth of a second, the
matchup will be graded as No Action and all
monies refunded. In this situation, the starting positions assigned by
NASCAR are not relevant for wagering purposes.
- Wagering lines on qualifying
matchups will be considered closed at the start of the first
practice. Any wagers made after the start of the first practice session will
be graded as No Action and all monies refunded.
FORMULA 1:
- Wagers on a driver will be in effect if, and only if,
the driver lines up on the official starting grid after the warm-up lap.
- The podium positions will be used to determine 1st,
2nd and 3rd for betting purposes.
- In head-to-head matchups,
both drivers must start the race in order for the wager to be considered
"action".
- In two-way matchups, if
both drivers fail to complete the race, the driver completing the most laps
will be deemed the winner. If both drivers retire on the same lap, wagers
will be settled on the official FIA classification at the time of the podium
presentation.
- If a driver fails to take part in the qualifying
session then all bets on that driver will be void. This event will be
settled on official times as recorded by the FIA and will not be affected by
any subsequent penalties or demotions.
Baseball
GENERAL:
- When wagering on total runs (over/under) the game must
go 9 innings (8.5 if the home team is ahead) to have action. If a game is
called or suspended in extra innings, the score will be determined after the
last full inning unless the home team scores to tie, or takes the lead in
the bottom half of the inning, in which case the score is determined at the
time the game is called.
- Wagers on total runs will be refunded if a pitcher
change occurs prior to both listed pitchers throwing at least one pitch.
- Rules for Run Line and Alternate Run Line wagers are
the same as those for baseball totals.
- The result of a game is official after 5 innings of
play unless the home team is leading after 4.5 innings. If a game is called
or suspended, the winner is determined by the score after the last full
inning unless the home team scores to tie, or takes the lead in the bottom
half of the inning, in which case the winner is determined by the score at
the time the game is called. Monies will be refunded if the home team ties
the game and it is then suspended. Events will not carry over to the
following day unless otherwise specified.
- ForSportsPicks does not recognize postponed games,
protests or overturned decisions for wagering purposes. All baseball wagers
must go the day written, otherwise there is no action and all monies are
refunded.
- Money-line wagers on baseball will be accepted in the
following manner:
Default:
- Action - team against team, regardless of
the starting pitchers.
Options:
- Listed Pitchers - if both starting pitchers
are not exactly as specified at the time of the bet, the wager will be
deemed "no action".
- One Listed Pitcher - this is a wager on or
against one specified pitcher, regardless of the other starting pitcher.
If the specified pitcher does not start, the wager is deemed "no
action". (examples: "the Red Sox versus
Helling" indicates a wager against
Helling. "Helling
against the Red Sox" indicates a wager on Helling).
- In the event there is a pitching change prior to the
game, the money-line will be re-adjusted and "action" wagers will be graded
using the opening price for the new pitcher.
- A pitcher is deemed a starter after throwing the first
pitch to the opponent's first batter.
- Wagers on totals and run-lines must always specify
both pitchers listed.
- Double Headers: Double header games are denoted as
Game1 or Game2. Members may list pitchers in a double
header, however, wagers are taken on games, not pitchers. If a
scheduled pitcher does not go in his scheduled game of a double header but
in the other game, wagers are graded based on the Game, not on the pitcher.
- A baseball team must play at least 160 games for
wagers on its season wins to have action.
First-Half Wagers (5
innings):
- All wagers on baseball first
halfs (5 innings) will be decided on the basis of the score at the
end of five full innings.
- If a game does not go five full innings, all
first-half wagers (5 innings) will be canceled.
- Once 5 full innings have been completed, all wagers on
the first half (5 innings) will stand.
- All first-half wagers (5 innings) must list both
pitchers. If either listed pitcher does not start, wagers on the first half
(5 innings) will be canceled.
Baseball Grand Salami:
- The Baseball Grand Salami will be decided by the total
runs scored in all major-league games scheduled for that day.
- All scheduled games must go at least 9 innings (8.5 if
the home team is winning). If any scheduled game is canceled or stopped
before the completion of 8.5 innings, all wagers on the Baseball Grand
Salami will be canceled.
- No pitchers will be listed for the Grand Salami; all
wagers will have action regardless of the starting pitchers.
MLB Minor Leagues:
- In the case a double header is played between Team A
and Team B and ForSportsPicks posts a price for Team A
vs Team B for only one game, not designating this as either Game 1 or
Game 2, this shall be considered as a price on game 1. If, in fact, Game 1
has already started, this shall be presumed to be Game 2.
MLB Hits, Runs and Errors
(MLB R-H-E):
- All MLB R-H-E wagers will be graded using the sum of
Runs, Hits and Errors as grading factors.
For example,
|
|
Runs |
Hits |
Errors |
|
LA Angels |
2 |
6 |
3 |
|
Cleveland |
14 |
10 |
0 |
will
result in a MLB R-H-E score of LA Angels 11, Cleveland 24
- When wagering on MLB R-H-E totals (over/unders)
or MLB R-H-E spreads, the game must go 9 innings (8.5 if the home team is
ahead) to have action. If a game is called or suspended in extra innings,
the score will be determined after the last full inning unless the home team
scores to tie in the bottom half of the inning in which case the score is
determined at the time the game is called. With MLB R-H-E
moneylines the game must go 4.5 if the home team
is ahead or 5 innings if the home team is not ahead after 4.5 innings.
- For all MLB R-H-E wagers both listed pitchers must
start. A pitcher is deemed a starter after throwing the first pitch to the
opponent's first batter. If a listed pitcher doesn't start all monies will
be refunded.
- Double Headers: Double header games are denoted as
Game1 or Game2. Members may list pitchers in a double
header, however, wagers are taken on games, not pitchers. If a
scheduled pitcher does not go in his scheduled game of a double header but
in the other game, wagers are graded based on the Game, not on the pitcher.
MLB Prop Rules:
- On any prop, the player must either throw one pitch,
or have one plate appearance in the designated game for the wager to have
action.
- On any prop, the game must go 9 innings (8.5 if the
home team is ahead) to have action.
- The listed pitchers must start the game for any props
to have action.
- On any prop involving more than one game, all games
affecting the outcome of the prop must go 9 innings (8.5 if the home team is
ahead) to have action. For example, the prop "will any game have exactly 1
total run scored?" would be no action if any game were stopped in the 8th
inning.
- For head to head matchups
between players, both players must start the game for the prop to have
action.
- On Total Bases Propositions, the listed pitchers and
both players must start. A batter is only credited for bases if he hits a
single (1), a double (2), a triple (3) or a home run (4). A walk, hit by
pitch, error, balk or passed ball do not count. The batter must hit the ball
and make it to first base without an error being committed. If he hits a
single, for example, and makes it further than first on an error, he is only
credited with a single (1 base).
- Pitcher propositions "Total Runs Allowed" include both
earned and unearned runs.
- Any MLB proposition using the phrase "innings pitched"
will be graded using the box score number. For example, take the case of a
visiting starter who pitches five complete innings and then faces three
batters in the top of the sixth, but records no outs. This would be graded
as 5.0 "innings pitched". If the home starter pitched five complete innings
and did not throw a pitch in the bottom of the sixth, he would also have a
grade of 5.0 "innings pitched". A "pick-em"
match-up between these two pitchers for most innings pitched would be graded
a tie.
- MLB Propositions will be graded using the results
listed at
www.MLB.com.
MLB General Props:
- For MLB General Props, the result of a game is
official after 5 innings of play unless the home team is leading after 4.5
innings.
- MLB General Props do not require any specific pitcher
to start a game.
- If there are 10 or more games scheduled on a given
day, all games or all games but one must go to completion for MLB General
Props to have action. No more than one game may be shortened or postponed.
- If there are 9 or fewer games scheduled on a given
day, all of them must go to completion for MLB General Props to have action.
No game may be either shortened or postponed.
- Only the statistics of games declared official will be
used for purposes of scoring MLB General Props. If a shortened game is
declared official and MLB General Props have action, then statistics of this
shortened game will be included with regard to grading.
- For the prop "How many players will hit more than 1 HR
today?" - This prop will refer to any player hitting more than one HR in a
single game. If a player hits 1 HR in each game of a double-header, that
does NOT count as more than 1 HR for the day. He must hit 2 or more
HR's in a single game for it to be considered
more than 1 HR.
- For MLB General Props, if a team plays more than one
game on a given day (e.g. double header), the statistics of each game will
be considered independent. (e.g. "Most runs scored by one team",
Philadelphia plays two games, scoring 4 runs in game one and 5 runs in game
two. Either the 4 runs or 5 runs will be used but they will NOT be combined
as 9 runs.)
MLB Futures: Player
vs Player Season Props:
- For baseball player vs. player season props, if either
or both players start the season on the disabled list, not on the active
roster or is sent to the minors, wagers have no
action.
Baseball Series Wagers:
- Wagers on baseball series are based on the first three
games played of each series.
- At least two of the first three series games must be
played for wagers to have action.
- If only one of the first three games is postponed or
canceled, series wagers stand as written.
- If two of the first three games are postponed or
canceled, all wagers on that series will be graded as No Action and the
monies refunded.
- A called game will count toward a series wager
provided it is officially declared a regulation game.
- Pitchers cannot be listed for series wagers; all
wagers will have action regardless of the starting pitchers.
PlayOffs / World Series Pick
4:
Each combination lists the exact order of finish of the
final four Major League teams in the playoffs, specified by the order of names
as follows:
- The winner of the World Series.
- The loser of the World Series.
- The loser of the American League Championship Series.
- The loser of the National League Championship Series.
Example: Suppose we have the following result in the
playoffs:
- The Dodgers beat the Braves in the National League
Championship Series.
- The Twins beat the Angels in the American League
Championship Series.
- The Dodgers then win the World Series against the
Twins.
In that case, the winning combination would be:
Dodgers/Twins/Angels/Braves.
MLB Division
Superfecta:
In the event that two or more teams are tied for a place in
the MLB Division Superfecta, the placement of the
tied teams will be resolved with the following tiebreakers (listed in order of
usage):
- Team with most runs scored
- Team with least runs allowed
If there is still a tie after utilizing the tiebreaker
procedure, a Superfecta will be graded a winner if
any possible order for the still-tied teams would be a winner.
Little League World
Series Rules:
- Game schedules are taken from
www.littleleague.org.
- Game must be played to completion on scheduled day for
action.
- Home and Away teams are not specified.
- If a game is ended early due to the "10 Run Mercy
Rule", all wagers will have action and the final score according to
www.littleleague.org, will be used for grading purposes.
- If a game is forfeited due to a team not using all
players, the winning team according to
www.littleleague.org will be used for grading purposes.
- If a game is ended early due to weather, but is
considered an official game according
www.littleleague.org, then all wagers have action.
- Little League first half lines are for the 1st
3 innings only.
World Baseball Classic
Rules:
- Pool Wagering - In the event of a tie between 2 or 3
teams within a pool, whoever wins the tiebreaker according the world
baseball classic (whichever team is considered the number 1 team from that
pool in the next round) is considered the winner.
MLB - Second Chance
- Bets are for the entire game and not for any specific
portion of the game.
- Game must go 8 1/2 or 9 innings in accordance with
Baseball - General Rule 1 for action, including
moneylines.
- If there are 1 or more runs
scored in the bottom of the listed inning, bets are no action.
Basketball
Minimum Time for Action:
- NBA games must go at least 43 minutes to have action.
For all other basketball leagues, games must go at least 35 minutes unless
otherwise specified.
- For wagers on periods (quarters and
halfs) the minimum time is considered to be the
duration of the period. If the entire game is not completed, wagers on
quarters and halfs will have action if the
relevant period was completed.
- For wagering purposes, winners and losers are
determined by the final score (including overtime), provided that the game
has gone the minimum time as specified above. If a game is suspended after
the minimum time has been played and not resumed the same day, then
regardless of whether the game is completed at a later date, the score when
the game is halted will determine the betting results.
- If play is suspended before the minimum time has been
reached and not resumed the same day, all bets will be scored as 'no action'
and all monies refunded.
- Any props wager involving a player statistic will be
scored as 'no action', if that player does not play at least 1 minute.
Additional Rules:
- All wagers on the game and all wagers on the second
half will include overtime scoring.
- For props wagers, unless stated otherwise, the second
half includes overtime.
- A "Double Double" for
purposes of Basketball props means ten or more in at least two of the
following categories: Points, Rebounds, Assists, Blocks or Steals.
- Wagers on fourth quarters do not include overtime
scoring.
- Unless noted before a contest, all events must be
played on the scheduled date and at the scheduled site to have action.
- These rules apply to both college and professional
basketball.
- NBA results are graded using stats from
NBA.com.
- For NBA Player props, Player performance = +2 per
Point Scored, +3 per Rebound, +3 per Assist, +5 per Steal, +5 per Block, -2
per MISSED FG, -3 per MISSED FT, -3 per Personal Foul, -5 per Turnover.
- NCAA Basketball results are graded using stats from
espn.com.
- A NBA basketball team must play all 82 games for
wagers on its season wins to have action.
- Las Vegas wagering rules will apply to any situations
not covered herein.
NBA/NCAA Propositions -
Team Performance:
15 points for
a win.
1 point for each point the team scores.
Total points equals team performance.
Example
Lakers 98 Final
Suns 80
Lakers Performance = 113
Suns Performance = 80
Boxing
- When the bell sounds to begin the first round, the
bout will be considered official for betting purposes, regardless of the
scheduled length or title.
- If the scheduled length of the match is changed, all
prior wagers on the number of rounds the bout will last will be graded as
'No Action'.
- Each round is three minutes in duration; a half-round
is defined as ninety seconds.
- For wagering purposes, the disqualification of a boxer
during a match will be counted as a knockout by his opponent.
- If the wagering offer on a match includes the draw as
a third option and the match ends in a draw, wagers on the draw will be
paid, while wagers on both fighters will be lost. If the wagering offer
includes only the two boxers, with the draw either not offered or offered as
a separate proposition, and the match ends in a draw, wagers on either
fighter will be refunded.
- Unless otherwise specified, matches must go within
thirty days of the scheduled date for wagers to have action.
- In situations not covered by the previous rules, the
wagering decision announced by the Don Best Sports information service will
be considered official and binding.
- Las Vegas wagering rules will be used for any
situation not covered herein.
Cycling
General:
- ForSportsPicks settles bets based on the
classification that is published immediately after the race. ForSportsPicks
does not recognize results overturned later via protests, doping tests, or
other means.
- In single-race matchups
between riders, all riders must start the race for bets to stand. The
winning rider will be the rider with the highest classification. If no rider
is classified, all bets will be refunded.
- If a race is postponed due to weather or force
majeure, all bets will stand if, and only if,
the race is started within one week of the original start date.
- Lance Armstrong must start the 1st stage of the 2005
Tour De France for action.
Overall Race
Matchups:
- In Multiple leg/stage overall race
matchups, the winner will be the rider that is
classified highest at the end of the contest.
- If neither rider finishes the contest, then the winner
will be the rider that completed the most stages.
- If both riders complete the same number of stages,
then the winner will be the rider that was classified higher in their last
completed stage.
Football
Minimum Time for Action:
- For wagering purposes, winners and losers are
determined by the final score (including overtime), provided that the game
has gone at least 55 minutes.
- If a game is suspended after 55 minutes and not
resumed the same day, then regardless of whether the game is completed at a
later date, the score when the game is halted will determine the betting
results.
- If play is suspended before the completion of 55
minutes and not resumed the same day, all bets will be scored as "no action"
and all monies refunded.
Additional Rules:
- All wagers on the game and all wagers on the second
half will include overtime scoring.
- Wagers on fourth quarters will not include overtime
scoring.
- Unless noted before a contest, all events must be
played on the scheduled date and at the scheduled site to have action.
- The NFL "Away Points/Home Points" wagering proposition
includes all games played in a given NFL week which includes all games
played from Thursday to Monday.
- Football codes: including Australian Rules, Rugby
League, Super League and Rugby Union. Wagers will be paid on the Final
result of a contest (normal time or extra time where applicable). In the
event of a draw (tie) as the final result - moneyline
wagers on either team will be graded as half face value of the ticket. Half
the bet is paid off at the quoted price, and half the bet loses.
- Australian Rules Brownlow
Medal Betting (Event held as player voted "MVP" of the AFL competition):
This event is determined on a "win-only" basis. The eligible player who
compiles the most votes after the 22-round season will be declared the
winner. Any player who was suspended during the season is not eligible to
win the award. If that player polls the most votes, the following eligible
player is declared the winner. In the event of a tie (dead-heat), both
players will be declared the winner. Payouts will be determined as
'half-face value of the ticket'. A triple tie (dead-heat) will result in a
payout of one-third of the face value of the ticket.
- NFL Propositions will be graded using the results
listed at
www.NFL.com.
- Arena Football Propositions will be graded using the
results listed at
www.Arenafootball.com.
- For all Football Propositions involving statistics for
a player, that player must have at least one passing attempt (QB) or rushing
attempt (RB), or the wager will be considered No Action.
- In Canadian Football, a "single" is defined as any
one-point scoring play, excluding PATs (Points
After Touchdown).
- For wagering purposes, defensive points do not include
PATs (Points After
Touchdowns).
- Las Vegas wagering rules will apply to any situations
not covered herein.
Highest/Lowest Team
Total:
- Wagers on Highest Team Total or Lowest Team Total will
stand ("have action") only if games are played on the scheduled dates and at
the scheduled sites, as listed on the ForSportsPicks Website.
- If teams tie for the highest team total, the winner
will be the team with the greatest winning margin (least points scored by
the opposition). If the winning margins are also equal, all wagers on the
tied teams will be graded as winners.
- If teams tie for the lowest team total, the winner
will be the team with the greatest losing margin (most points scored by the
opposition). If the losing margins are also equal, all wagers on the tied
teams will be graded as winners.
2007 NFL Draft Prop
Rules:
- If the SF 49ers make an official early announcement
declaring either who they are selecting with the #1 overall pick or that
they have traded the #1 overall pick prior to the draft, then all bets made
on the "First Pick Overall" after the announcement will be considered past
posting and have no action.
- All player positions come from
www.NFL.com and the official position of a player is considered to be
the position the player is listed at when selected.
- The school a player attended comes from
www.NFL.com and whichever school is listed at the time a player is
selected in the draft will be considered official.
College Football Season
Wins Rules:
- Bowl Games and Conference Championship Games are NOT
used towards teams season wins total - Regular
Season Games ONLY.
- Teams must play every scheduled regular season game
for action.
NCAA Football Conference
Championship Futures Rules:
- If the conference has an official championship game,
the winner of the championship game is deemed to have won that conference.
- If the conference has co-champions, the first team
picked by the BCS is graded as a winner, and all other teams are losers. If
a conference has co-champions, and no team is picked by the BCS, ALL team
wagers will be graded as "No action" and refunded.
- For divisional odds within conferences, the team
participating in the conference championship game will be considered to have
won that division.
Fantasy Football Player
Matchup Rules:
- The scoring system of 1 point for every 50 passing
yards, 1 point for every 20 rushing yards, 1 point for every 20 receiving
yards, 6 points for every touchdown, 2 points for every 2 point conversion,
-2 points for every fumble lost and -2 points for
every interception will be used.
- Every yardage category will be rounded to the near
point separately at the end of the time period.
- Yearly matchups include
all 16 regular season games. All players in the matchup
must play in at least 8 games for action.
- Weekly matchups are for 1
week only. An NFL week starts on Thursday and ends on Monday. All players in
the matchup must play 1 down for action.
Fantasy Rivals Team
Matchup Rules:
- Final score of Fantasy Rivals
matchups will be determined by
fantasyrivals.com based on the teams and scoring system finalized for
the game there. Scoring systems and lineup composition will vary by game.
- Matchups include all games
from Thursday to Monday of the current week. Any game rescheduled outside
this time frame will not be counted.
- Matchups will be action if
and only if the Quarterback of both fantasy teams play at least 1 play. If a
team starts more than one quarterback, at least 1 quarterback on each team
must play at least 1 play. If this condition is not satisfied, all bets will
be refunded on that matchup.
NFL Propositions - First
Coach to be Fired or Released:
- Coach must be fired or resign in Regular Season for
action.
- If more than one coach is fired or released on the
same day, the first coach fired or released will be the winner according to
www.NFL.com.
NFL/NCAA Game
Propositions - Team Performance:
10 points for a win (tie 5
points for each team).
1 point for each point the team scores.
Total points equals team performance.
Example
Raiders 24 Final
Patriots 10
Raiders Performance = 34
Patriots Performance = 10
NFL/NCAA 1st
Half Propositions - Team Performance:
6 points for a win (tie 3
points for each team).
1 point for each point the team scores.
Total points equals team performance.
Example
Giants 14 End 1st Half
Redskins 10
Giants Performance = 20
Redskins Performance = 10
Golf
General:
- If the start of a round is delayed, or if play during
a round is suspended, all pending wagers will remain valid for 48 hours. If
the postponement lasts more than 48 hours, all pending wagers will be
canceled and the monies refunded.
- Wagers on a golfer who does not play in the tournament
are graded as No Action, and all monies refunded.
- A golfer is deemed to have played once he or she has
teed off. In the event of a player withdrawing after having teed off, wagers
on that player will be lost.
- Wagers will be settled using the official tournament
and match results (including final match correct score and individual match
betting). This includes a match which finishes early, either by agreement of
the players or because of injury.
Outright Betting
(Tournament Winner):
- The "Field" includes all players not offered by name.
- All outright bets are settled on the player winning
the trophy. The result of play-offs is taken into account.
- If a tournament does not go the specified number of
completed holes (usually 72) and is shortened by the tournament officials,
the leader at the end of the number of holes specified by the officials will
be the winner, unless there is no further play or only part of a round
completed after a bet has been placed, in which case that bet will be
canceled.
- In the event that two or more golfers are tied for the
lead at the end of regulation play, a sudden death playoff is normally used
to determine the winner of the tournament. In this case, the winner of the
playoff is the winner for betting purposes. All other golfers in the playoff
will be graded as second-place finishers.
- In the event of a tie for a finishing position, the
tied position will count; for example, if five players tie for eighth place,
all five will be considered to have finished eighth.
- In some tournaments, tournament officials may have the
individuals play a specified number of playoff holes to determine the
tournament winner. In this case, the golfer with the lowest score after
completing the specified number of holes will be declared the winner, and
all other golfers in the playoff will be graded as second-place finishers.
Golf
Matchups:
- In head-to-head matchups,
both golfers must tee off in order to have action.
- Players are paired for betting purposes only. The
player with the lower score over the entire tournament is the
matchup winner.
- Settlement will be on the player achieving the highest
placing at the end of the tournament. If the number of rounds played is
reduced, as in the case of bad weather, bets stand providing that an
official tournament winner is declared.
- If one player misses the cut, the other player is
deemed the winner. If both players miss the cut, the lowest score after the
cut has been made will determine the winner.
- If a player is disqualified or
withdraws after starting, either prior to the completion of two rounds or
after both players have made the cut, the other player is deemed the
winner.
- If a player is disqualified during either the 3rd or
4th rounds, when the other player in the match bet has already missed the
cut, the disqualified player will be considered the winner.
To Miss/Make The Cut:
For some tournaments we may offer prices for players to
make the cut (take part in the final rounds), or miss the cut (fail to qualify
for the final rounds).
18
Hole Wagering:
The winner will be the player with the lowest score over 18
holes. If scores are level after 18 holes, all wagers will be canceled.
Play-offs do not count.
Finishing Position of a
Named Player:
In the event of a tie for a finishing position, the tied
position will count, eg. a
tie with 5 other players for 8th place will count as a finishing position of 8.
Individual Player's Round
Score:
All bets will be canceled if the player does not complete
the round.
Selected Player's Score
At the Next Hole :
All bets will be canceled if the player does not complete
the nominated hole. Settlement of bets is determined when the player leaves the
green.
Group Betting:
- The winner will be the player with the lowest score at
the end of the tournament (or after the cut if all players miss the cut),
playoff included.
- In the event of a tie, the winner will be the player
with the lowest score for the final round. If a tie still exists the stake
money on a player is divided by the number of players involved in the tie.
The full odds are then paid to the divided stake, with the remainder of the
stake money being lost.
- If a player does not tee off all bets on that group
will be void and monies refunded.
Golf Three-Way
Matchups (Three-Balls):
- Wagers on three-way golf matchups,
known as "three-balls", will be decided by the lowest score after one full
round of play. A full round is complete when 18 holes have been completed.
- If a player who has started withdraws before
completing 18 holes he is deemed a loser regardless of the score. A player
has started once he tees off on the first hole. If any player withdraws
before starting, all bets on all players in his group are canceled.
- In the event of starting groups being rearranged, bets
will be settled on the original groups.
- Breaking Ties:
In case of a tie for the low
score in three-ball matches, we use the European dead heat rule:
- If two golfers tie for the best score, a bet on
either of these golfers will be settled and paid as follows: Half the
bet (lay amount) is paid off at the quoted price, and half the bet
loses. A bet on the golfer who finishes last is a losing bet.
- If all three golfers tie for the best score, a bet
on any of these golfers will be settled and paid as follows: One-third
of the bet (lay amount) is paid off at the quoted price, and two-thirds
of the bet loses.
Top Points Scorer:
In the event of a tie the stake money on a player is
divided by the number of players involved in the tie. The full odds are then
paid to the divided stake, with the remainder of the stake money being lost.
Tiger Woods 2007:
Tiger Woods must tee off in 2007 US Masters for action.
Hockey
- Unless otherwise stated, all wagers are for regulation
time ONLY and do NOT include either overtime or penalty shootouts.
Example: The Rangers and
Kings are tied 3-3 after regulation time and proceed to overtime. The Rangers
eventually win. The final score for wagering purposes is Rangers 3, Kings 3.
If a line includes overtime, it
will be clearly stated in the bet offer and clearly written on the ticket.
Please check your ticket carefully.
Penalty Shootouts are expressly
considered part of overtime. If a Penalty Shootout is contested, the winner will
be credited with an extra goal.
Example: Dynamo and CSKA
are tied 2-2 and proceed to a Shootout. Dynamo wins the Shootout. For our line
matching "Dynamo including OT" vs "CSKA
including OT", the final score for wagering purposes is Dynamo 3, CSKA 2.
- Minimum time for action: Games must go a
minimum of 55 minutes for action. If a game is suspended before 55 complete
minutes are played, all bets on the outcome of the game are refunded.
- Minimum time for action on Periods: The
specific period must be played in its entirety for bets to stand. Otherwise,
all bets on the period are refunded.
- Goals in overtime or the shootout do not count toward
bets on the 3rd period.
- "Home Goals vs Away
Goals" and Grand Salami: The "Home Goals vs
Away Goals" and Grand Salami will be decided by the total goals scored in
all games scheduled in the given league for the given day. All scheduled
games must play three full periods. If any scheduled game is canceled or
stopped before three full periods are played, all wagers on the "Home Goals
vs Away Goals" and the Grand Salami will be
canceled. Goals scored in overtime, and goals during Shootouts, will NOT be
counted.
- Player Propositions: For Total Player Points,
both goals and assists are included. Only goals or assists scored during
regulation time are counted. For grading purposes, goals scored during
overtime and Penalty Shootouts are NOT included.
Lacrosse
Minimum Time for Action:
- All games must go the full 60 minutes (plus overtime
if necessary) for action.
Live Betting:
The following rules govern all events in
Live categories, NFL Live, MLB Live, etc.
- All Live lines are for the complete game score.
- Lines will be offered at
linemaker discretion. We do not guarantee a line at any point in the
game.
- ForSportsPicks reserves the right to cancel any wager
made on an obvious mistake line. For Live events, bad line wagers will be
cancelled within 10 minutes and a note of cancellation will be placed in the
account, viewable at login.
Movie
Movie Box Office Rules:
- All movie box office odds are based on official
domestic box office results published by Nielson EDI, available at
www.entdata.com.
- A three (3) day weekend consists of all domestic
receipts between Friday and Sunday.
- A four (4) day weekend consists of all domestic
receipts between Thursday and Sunday.
- If there is a change in the release date of a movie,
all wagers involving this movie will be cancelled including match-ups.
Politics betting rules
- For betting purposes, with regard to control of the
U.S. Senate, in the case of parity between the Democrats and the
Republicans, the Presidential party will be deemed to have control.
- For betting purposes, with regard to House and Senate
vote control, Independents will be counted as Democrats.
- The following abbreviations may be used:
- "Dem" = "Democrat(s)" or "Democratic".
- "Rep" = "Republican(s)".
- For contests specifying a percentage of the
Rep+Dem or Dem+Rep
vote, only votes cast for Democratic and Republican candidates will be used
in the calculations; third-party votes will be excluded.
Example: To calculate the Rep
% of the Rep+Dem vote, use this formula�
Rep % = (Rep votes � 100%) � (Rep votes + Dem votes).
- Washington, D.C. is not considered a state.
- For any state that splits electoral votes, the party
with the majority of the state's electoral votes will be considered the
winner in that state.
- Wagers on elections will be graded when the loser
concedes defeat; if no concession is made, bets will be graded when the
winner takes office. Consistent with ForSportsPicks's General Rules,
subsequent protests or reversals will not affect the wagering result.
Reality TV
- If more than 1 winner is announced, the stake money on
a selection is divided by the number of contestants who win. The full odds
are then paid to the divided stake, with the remainder of the stake money
being lost.
- ALL-IN Betting: All bets have action
- Should there be an early announcement by the official
governing body that directly affects results, all bets made after the
announcement will be considered past posting and thus will have "No Action".
- If any contestant is disqualified or leaves a show for
any reason prior to the finish, then the "All Bets Have Action" rule
applies.
Soccer
- If the wagering offer on a match includes the draw as
a third option and the match ends in a draw, wagers on the draw will be
paid, while wagers on both teams will be lost.
- Soccer kickoff dates and times displayed on our
website are an indication only and are not guaranteed to be correct. If it
is unclear as to whether bets should stand or be refunded because of a
postponement, ForSportsPicks will follow the consensus rulings of bookmakers
in Asia and in Europe.
- Unless otherwise specified, wagers on the outcome of a
match will be decided on regulation time only. This includes two halves of
play and any time the referee adds on to compensate for injuries and other
stoppages. It does not include periods of extra time nor penalty shootouts.
- If a match is suspended before full time is reached,
and not completed the same day, wagers on the outcome of the match are
considered void and all stakes shall be returned. Wagers on propositions
that have not been decided shall also be voided and stakes returned. Wagers
on propositions that have been decided (examples include, but are not
limited to: first goalscorer, if a goal has been
scored; first half wagering, if the first half is complete; first card, if a
player has been sent off or booked) will be settled and paid.
- Handicap Betting: Soccer games may have either
a Single Handicap or a Double Handicap.
Single Handicap: This bet
type is similar to a bet on the spread in basketball.
For example:
Arsenal
Newcastle
-1, -125
+1, +113
If Arsenal wins the match by two
goals or more, Arsenal bettors win and Newcastle bettors lose. If the match is
drawn or if Newcastle wins, Newcastle bettors win and Arsenal bettors lose. If
Arsenal wins by exactly one goal, all bettors receive a refund.
Double Handicap: This bet
type splits a wager into two bets, each with the same
moneyline, but at a different single handicap.
For example:
Real Madrid
Barcelona
-1 and -1.5, -108
+1 and +1.5, +100
A Player who bets $100 on Real
Madrid actually has two separate bets on Real Madrid: $50 on Real Madrid -1 at
-108 and $50 on Real Madrid -1.5 at -108.
A Player who bets $50 on
Barcelona actually has two separate bets on Barcelona: $25 on Barcelona +1 at
+100 and $25 on Barcelona +1.5 at +100.
- Overs/Unders: A match must
reach full time for wagers on the total number of goals scored in the match
to be valid.
- Should there be a dispute over a proposition (examples
include, but are not limited to: name of the first
goalscorer; time of a goal) wagers will be settled and paid based on
the reports of the sporting media.
- Accumulators (Parlays, Multis):
We accept accumulators on the day of the match only. Players may win a
limited amount on accumulators that share a common selection (team or draw).
Should the sum total of the winning accumulators return more than the limit
allowed, the Player will receive only the prescribed maximum. These limits
do not include the amount staked.
The maximum accumulator (parlay)
win for matches in the English Premier League, Italian
Serie A, German Bundesliga I, Spanish
Primera Liga, European
Champions' League (group stages forward), UEFA Cup (third round forward), World
Cup final tournament or European Championship final tournament is $50,000.
The maximum accumulator (parlay)
win for any other match is $10,000.
- Wagers on the first half of a soccer match include 45
minutes of play plus any stoppage time added by the referee at the end of
the first half. If the first half is not completed, wagers shall be void and
stakes returned.
Wagers on the second half of a
soccer match include 45 minutes of play plus any stoppage time added by the
referee at the end of the second half. Extra periods, golden goals, and
shootouts are not included in second half wagering. Goals scored in the first
half do not count toward the second half wager.
Example: Suppose AC Milan lead
Juventus 1-0 at half time and the odds on the second
half are Juventus -0.5. The -0.5 applies to the
second half of play only. Therefore Juventus bettors
win if Juventus scores more goals in the second half
than AC Milan scores in the second half. AC Milan bettors win if the teams score
an equal number of goals in the second half, or if AC Milan scores more goals in
the second half than Juventus scores in the second
half.
The match must reach full time
for second half wagers to stand.
- Bets on teams to qualify or to advance to the next
round of a competition:
Bets are paid out on the
referee�s final whistle at the match�s natural conclusion, whether the match is
decided in regular time, extra time, or in a penalty shootout. Extra time and
penalty shootouts are always included for betting purposes.
In a one-leg match all bets have
action once the match kicks off. If the referee abandons a one-leg match (for
reasons including, but not limited to: crowd disturbances,
unplayability of the pitch, or one team not having enough players to
continue) bets will be paid based on decisions of the relevant governing body.
Bets will stand while the governing body considers the circumstances of the
abandonment and determines what remedy is to be taken (including, but no limited
to: forfeiture, resumption of play at a later time, or a replay). If a team is
disqualified before the match kicks off, all bets are void. If the rules
prescribe a replay for a drawn match, all bets stand for the replay.
In a two-leg match, all bets have
action once the second leg kicks off, provided that the first leg has not been
ruled a forfeit. If the first leg is ruled a forfeit, all bets on teams �to
qualify� or �to advance� are void. If the second leg is abandoned, all bets
remain valid and will be paid based on decisions of the relevant governing body.
- Live betting: All bets taken while Live Betting
is being offered INCLUDE all goals already scored in the match up to the
point the bet is struck and will be settled based on the final score.
Example: Real Madrid
lead 2-0 and are currently offered at -3. If Real
Madrid win by 4 goals or more, bettors backing Real
Madrid -3 win, and bettors backing the opposition at +3 lose. If Real Madrid win
by exactly 3 goals, all bets struck at Real Madrid -3 or the opponents +3 are
refunded. If Real Madrid win the match by two goals,
or win by one goal, or do not win the match, bettors backing Real Madrid -3
lose, and bettors backing the opposition +3 win.
Unless otherwise stated at the
time of offer, bets on live matches stand if and only if the match reaches full
time.
ForSportsPicks cannot guarantee
that odds will be offered at any specific time during the match; odds will not
regularly be offered after the 80th minute of play.
Tennis
Retirement or
Disqualification:
- Head to Head Matchups:
Two full sets must be completed
for wagers to stand. Less than 2 sets completed - all wagers
will be considered void.
Example: Federer 6-3, 4-6, 2-0 (Roddick
retired due to injury). All wagers stand. Federer
declared the winner while Roddick is deemed the
loser.
Example: Federer 6-3, 2-0 (Roddick
retired due to injury). All wagers considered void.
- Sets Betting:
If a tennis match is not
completed because of a player retirement or disqualification, all Set wagers
will be considered void. Such wagers will be canceled and the monies refunded.
- Prop Betting:
If a tennis match is not
completed because of a player retirement or disqualification, all Prop wagers
will be considered void. Such wagers will be canceled and the monies refunded,
with some exceptions pertaining to the completion of an individual set.
Example:
- To Win 1st Set (Must Complete 1st
Set)
- Correct Score of 1st Set (Must complete
1st Set)
Delay or Suspension:
- If a tennis match is completed, all wagers stand as
written. A delay in the start of a match will not affect the standing of
wagers, nor will a suspension, as long as play is resumed and the match
completed.
- In the event a match does not go the specified number
of sets, and the match is shortened by tournament officials, the leader
determined to be official by tournament officials shall be the winner.
Example: A match is
scheduled for 5 sets, but only 3 sets can be played because of weather. The
leader at the end of 3 sets would be declared the winner of the match.
Futures (Ante post)
Betting:
All futures (Ante post) bets have action. Should a player
withdraw before a tournament begins, bets on that player to win the tournament
lose.
Change of Venue or
Playing Surface:
If the venue or playing surface for a match is changed
either before or during, the wagering odds for match bets will be adjusted.
Match bets placed at the pre-adjustment odds are void. Futures or Ante post
wagers will stand.
Live Betting:
1st Ball must be served for wagers to stand.
Weather
Propositions on whether
or not it will snow on Christmas Day in UK cities:
- Measurements will be taken by the relevant Met office
(examples include, but are not limited to: London, the London Weather
Centre; Aberdeen, the Aberdeen Airport; Cardiff, the Cardiff Weather
Centre).
- Snow is only defined as falling snow, and not sleet.
- For wagering purposes it does not matter if snow lies
on the ground.
Propositions on whether
there will be an inch of snow on the ground on Christmas Day in US Cities:
- Measurements will be taken by the National Climate
Data Center.
- An inch of snow is defined as at least 1" of snow on
the ground in (City, State) on Christmas Day, not necessarily fallen on
Christmas Day.
Parlay and Teaser Rules
Buying points in parlays
1.
You may buy � or 1 point in a parlay.
Number of teams
1.
You may select between two and eight teams in a parlay. Number varies
based on Your Team Captain�s Discretion.
Restrictions
1.
No parlays are accepted in hockey using the puck line and total in the
same game.
2.
ForSportsPicks reserves the right to restrict parlays on other events as
it deems appropriate.
Parlay payouts
When calculating the payouts for a parlay, ForSportsPicks may use an exact
calculation, a payout from our standard chart, or a combination of the two. The
method used depends on the wagering prices for the games used in the parlay.
1.
When the wagering price for a two-way event is -110 to -125, for both
sides, we call this a "flat line". When all of the items used in a parlay have
flat lines, the payout is read from our standard chart. For example, our
standard payout for a two-team parlay is a win of $20 for a risk of $10.
2.
When none, or only one, of the items in a parlay has a flat 20 cent line,
an exact payout is calculated using parlay factors obtained from the wagering
prices. (Players who would like to learn how we use parlay factors can request
more information from our Customer Service Department.)
3.
When two or more events using flat lines are combined with events having
other prices, the return for the items with flat lines is taken from the
standard chart. The chart return is then multiplied by the parlay factors for
the remaining items, giving the final return rate. Subtracting one from the
return gives the net payout rate, which is then multiplied by the amount wagered
to give the net amount won.
|
STANDARD PARLAY PAYOUTS |
|
Number Of Teams |
Win Per Unit Bet |
Return Per Unit Bet |
|
2 |
2.6 |
3.6 |
|
3 |
6 |
7 |
|
4 |
10 |
11 |
|
5 |
20 |
21 |
|
6 |
40 |
41 |
|
|
|
|
|
|
|
|
Maximum Payouts on parlays
1.
Maximum wager on any parlay is under Your Team Captain�s Discretion.
2.
Maximum payout on any parlay is under Your Team Captain�s Discretion.
3.
IMPORTANT: Be sure to check the �Win Amount� before entering your
password to Confirm any parlay. This is most
important if the �Win Amount� displays $100,000. Example: A six team parlay
pays 40 to 1. A $5,000.00 wager on a flat line parlay would pay $200,000.00.
However, the
Maximum payout on any parlay is $100,000.00. In this instance, a $2,500.00 wager
would be the maximum the player should wager.
4.
Please contact customer service if you find that your wager amount
exceeds what is needed to receive the Maximum payout of $100,000.00
Ties, cancelled or no action wagers in parlays
1.
It is under Your Team Captain�s Discretion.
Teaser Rules
Ties, cancelled or no action wagers in teasers
2.
It is under Your Team Captain�s Discretion.