Sportsbook Review

Betting Rules: 444sports

 
 

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General Rules

  1. All wagers accepted by ForSportsPicks are subject to these rules.
  2. This website does not permit players to wager real money. Balances in players' accounts have no monetary value, and cannot be exchanged for anything of value. Any and all references in the website to "wagers," "funds", "betting" or the like are solely for instructional or illustrative purposes and do not involve wagering real money.
  3. ForSportsPicks reserves the right to cancel any wager made on an obviously "bad" line either before or after an event has started. This rule also applies to events that have a correct� line when a wager is placed after an event has started.
  4. ForSportsPicks reserves the right to refuse, restrict, cancel or limit any wager.
  5. Wagers are graded only after the contest is final.
  6. The winner of an event will be determined on the date of the event's conclusion; ForSportsPicks does not recognize protested or overturned decisions for wagering purposes. The result of an event suspended after the start of competition will be decided according to the wagering rules specified for that sport by ForSportsPicks.
  7. In all futures wagering (for example, total season wins, Super Bowl winner, etc.), the winner as determined by the League Commissioner will also be declared the winner for betting purposes except when the minimum number of games required for the future to have 'action' has not been completed.
  8. Las Vegas rules will apply to any rule or wager not covered by the rules and regulations herein.
  9. All rules, regulations and payoffs contained herein are subject to changes and revisions by ForSportsPicks without prior written notice.
  10. Minimum and maximum wager amounts on all sporting events will be determined by ForSportsPicks and are subject to change without prior written notice. ForSportsPicks also reserves the right to adjust limits on individual accounts as well.
  11. ForSportsPicks relies entirely upon the information provided by the Player in the application in order to establish an account. ForSportsPicks is not responsible for any form of misrepresentation by the Player.
  12. In the event funds are credited to a Player's account in error, it is incumbent upon the Player to notify ForSportsPicks of aforesaid error without delay. Unless otherwise notified by ForSportsPicks, any transaction resulting from the error shall be void.
  13. All Bets are Final. There are No Exceptions to this rule.
  14. READ BACK IS FINAL: After wagers are placed by telephone, the phone clerk will read back the wagers. If the read back or confirmation is correct, the Player must re-confirm wagers by stating their Player number and password. If a Player confirms a read back where the telephone clerk made a mistake, the wager is final. It is the responsibility of the Player to correct any errors during the read back.
  15. In the event a Player does not hear the read back due to technical difficulties (disconnection, etc) it is the Player's responsibility to call back immediately to confirm his wager(s) or the wager(s) will be accepted/not accepted at Management discretion. Please, call back to confirm your wager(s).
    PLEASE NOTE: Bet confirmation during phone Live Wagering is not required. Once a bet has been requested you have action unless the bet is for more than the set limit of that event. You may not be allowed to change sides or cancel your bet once it has been requested.
  16. When wagering on the Internet, members are solely responsible for their own account transactions. Please be sure to review your wagers for any mistakes before sending them in. Once a transaction is complete, it cannot be changed. ForSportsPicks does not take responsibility for missing or duplicate wagers made by the Player and will not entertain discrepancy requests because a play is missing or duplicated. Players may review their transactions in the Open Bets section of the site after each session to ensure all requested wagers were accepted. CHECK ALL TRANSACTIONS CAREFULLY!
  17. Disputes must be lodged within seven (7) days from the date the wager in question has been decided. No claims will be honored after this period. The Player is solely responsible for their account transactions.
  18. Each Player is wholly responsible for maintaining the secrecy of his betting account and should make every effort to prevent the use of his personal account number by any third party. Any transactions entered into where the account holder's number and password have been given to effect a wager shall stand as bona fide transactions dependent only upon the current balance in the account.
  19. In the event a Player suspects a third party may have their Player number and password, the Player may at any time ask that ForSportsPicks furnish the Player with a new Player number and password.
  20. ForSportsPicks shall not be responsible for any damages or losses deemed or alleged to have resulted from or been caused by this Web site or its content. This includes any person's use or misuse of its content, the inability of any person to connect with or use the site, delay in operations or transmission, failure of communication lines, or any errors or omissions in content.
  21. In those types of games or contests in which a draw is a common result, ForSportsPicks may offer a three-way line with the draw as the third betting option. In these cases, when the outcome is a draw, only those bettors who wagered on the draw will be paid as winners; those who wagered on either team or contestant to win will lose their stake.
  22. ForSportsPicks reserves the right to suspend a Player account without prior notice.
  23. For a wager to have action on any named contestant in a Yes/No Proposition, the contestant must enter and compete in the event.
  24. In the event of there being a discrepancy between the English language version of these rules and any other language version, the English language version will be deemed to be correct.

Auto racing events

Postponements:

  1. If a race or qualifier is postponed for any reason, all wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all wagers will be canceled and the monies refunded.

NASCAR Races:

  1. The Official NASCAR winner of the race shall be the winner of the race for wagering purposes; this includes all races which are halted prematurely for any reason.
  2. In head-to-head matchups, both drivers must start the race in order for the wager to be considered "action".
  3. If a starting driver who has completed at least one lap is replaced during the race by another driver for any reason, the starting driver will be awarded the finishing driver's position at the end of the race.

    Example: Driver JONES starts the race, completes 8 laps, but leaves the race due to injury, and then replacement driver SMITH finishes the race and places 10th.In the race standings, driver JONES would be credited with a 10th place finish.
  4. Disqualifications that occur more than 30 minutes after the race has ended are not recognized for wagering purposes.

NASCAR Qualifiers:

  1. For qualifying matchups, only the times posted during the qualifying session are used.
  2. If a driver starts a lap but does not post a time, the driver is deemed to finish last, losing to all drivers who post a time. If more than one driver starts a lap but does not post a time, all such drivers are tied.
  3. If a driver does not cross the start line, all wagers that specify that driver are considered "no action".
  4. Disqualifications that occur more than 30 minutes after the qualifying session has ended are not recognized for wagering purposes.
  5. If the two drivers in a wagering matchup post the same time to the nearest thousandth of a second, the matchup will be graded as No Action and all monies refunded. In this situation, the starting positions assigned by NASCAR are not relevant for wagering purposes.
  6. Wagering lines on qualifying matchups will be considered closed at the start of the first practice. Any wagers made after the start of the first practice session will be graded as No Action and all monies refunded.

FORMULA 1:

  1. Wagers on a driver will be in effect if, and only if, the driver lines up on the official starting grid after the warm-up lap.
  2. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.
  3. In head-to-head matchups, both drivers must start the race in order for the wager to be considered "action".
  4. In two-way matchups, if both drivers fail to complete the race, the driver completing the most laps will be deemed the winner. If both drivers retire on the same lap, wagers will be settled on the official FIA classification at the time of the podium presentation.
  5. If a driver fails to take part in the qualifying session then all bets on that driver will be void. This event will be settled on official times as recorded by the FIA and will not be affected by any subsequent penalties or demotions.

Baseball

GENERAL:

  1. When wagering on total runs (over/under) the game must go 9 innings (8.5 if the home team is ahead) to have action. If a game is called or suspended in extra innings, the score will be determined after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the score is determined at the time the game is called.
  2. Wagers on total runs will be refunded if a pitcher change occurs prior to both listed pitchers throwing at least one pitch.
  3. Rules for Run Line and Alternate Run Line wagers are the same as those for baseball totals.
  4. The result of a game is official after 5 innings of play unless the home team is leading after 4.5 innings. If a game is called or suspended, the winner is determined by the score after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called. Monies will be refunded if the home team ties the game and it is then suspended. Events will not carry over to the following day unless otherwise specified.
  5. ForSportsPicks does not recognize postponed games, protests or overturned decisions for wagering purposes. All baseball wagers must go the day written, otherwise there is no action and all monies are refunded.
  6. Money-line wagers on baseball will be accepted in the following manner:
    Default:
    • Action - team against team, regardless of the starting pitchers.
      Options:
    • Listed Pitchers - if both starting pitchers are not exactly as specified at the time of the bet, the wager will be deemed "no action".
    • One Listed Pitcher - this is a wager on or against one specified pitcher, regardless of the other starting pitcher. If the specified pitcher does not start, the wager is deemed "no action". (examples: "the Red Sox versus Helling" indicates a wager against Helling. "Helling against the Red Sox" indicates a wager on Helling).
  7. In the event there is a pitching change prior to the game, the money-line will be re-adjusted and "action" wagers will be graded using the opening price for the new pitcher.
  8. A pitcher is deemed a starter after throwing the first pitch to the opponent's first batter.
  9. Wagers on totals and run-lines must always specify both pitchers listed.
  10. Double Headers: Double header games are denoted as Game1 or Game2. Members may list pitchers in a double header, however, wagers are taken on games, not pitchers. If a scheduled pitcher does not go in his scheduled game of a double header but in the other game, wagers are graded based on the Game, not on the pitcher.
  11. A baseball team must play at least 160 games for wagers on its season wins to have action.

First-Half Wagers (5 innings):

  1. All wagers on baseball first halfs (5 innings) will be decided on the basis of the score at the end of five full innings.
  2. If a game does not go five full innings, all first-half wagers (5 innings) will be canceled.
  3. Once 5 full innings have been completed, all wagers on the first half (5 innings) will stand.
  4. All first-half wagers (5 innings) must list both pitchers. If either listed pitcher does not start, wagers on the first half (5 innings) will be canceled.

Baseball Grand Salami:

  1. The Baseball Grand Salami will be decided by the total runs scored in all major-league games scheduled for that day.
  2. All scheduled games must go at least 9 innings (8.5 if the home team is winning). If any scheduled game is canceled or stopped before the completion of 8.5 innings, all wagers on the Baseball Grand Salami will be canceled.
  3. No pitchers will be listed for the Grand Salami; all wagers will have action regardless of the starting pitchers.

MLB Minor Leagues:

  1. In the case a double header is played between Team A and Team B and ForSportsPicks posts a price for Team A vs Team B for only one game, not designating this as either Game 1 or Game 2, this shall be considered as a price on game 1. If, in fact, Game 1 has already started, this shall be presumed to be Game 2.

MLB Hits, Runs and Errors (MLB R-H-E):

  1. All MLB R-H-E wagers will be graded using the sum of Runs, Hits and Errors as grading factors.

For example,

 

Runs

 Hits

 Errors

LA Angels

   2

   6

    3

Cleveland

 14

 10

    0

will result in a MLB R-H-E score of LA Angels 11, Cleveland 24

  1. When wagering on MLB R-H-E totals (over/unders) or MLB R-H-E spreads, the game must go 9 innings (8.5 if the home team is ahead) to have action. If a game is called or suspended in extra innings, the score will be determined after the last full inning unless the home team scores to tie in the bottom half of the inning in which case the score is determined at the time the game is called. With MLB R-H-E moneylines the game must go 4.5 if the home team is ahead or 5 innings if the home team is not ahead after 4.5 innings.
  2. For all MLB R-H-E wagers both listed pitchers must start. A pitcher is deemed a starter after throwing the first pitch to the opponent's first batter. If a listed pitcher doesn't start all monies will be refunded.
  3. Double Headers: Double header games are denoted as Game1 or Game2. Members may list pitchers in a double header, however, wagers are taken on games, not pitchers. If a scheduled pitcher does not go in his scheduled game of a double header but in the other game, wagers are graded based on the Game, not on the pitcher.

MLB Prop Rules:

  1. On any prop, the player must either throw one pitch, or have one plate appearance in the designated game for the wager to have action.
  2. On any prop, the game must go 9 innings (8.5 if the home team is ahead) to have action.
  3. The listed pitchers must start the game for any props to have action.
  4. On any prop involving more than one game, all games affecting the outcome of the prop must go 9 innings (8.5 if the home team is ahead) to have action. For example, the prop "will any game have exactly 1 total run scored?" would be no action if any game were stopped in the 8th inning.
  5. For head to head matchups between players, both players must start the game for the prop to have action.
  6. On Total Bases Propositions, the listed pitchers and both players must start. A batter is only credited for bases if he hits a single (1), a double (2), a triple (3) or a home run (4). A walk, hit by pitch, error, balk or passed ball do not count. The batter must hit the ball and make it to first base without an error being committed. If he hits a single, for example, and makes it further than first on an error, he is only credited with a single (1 base).
  7. Pitcher propositions "Total Runs Allowed" include both earned and unearned runs.
  8. Any MLB proposition using the phrase "innings pitched" will be graded using the box score number. For example, take the case of a visiting starter who pitches five complete innings and then faces three batters in the top of the sixth, but records no outs. This would be graded as 5.0 "innings pitched". If the home starter pitched five complete innings and did not throw a pitch in the bottom of the sixth, he would also have a grade of 5.0 "innings pitched". A "pick-em" match-up between these two pitchers for most innings pitched would be graded a tie.
  9. MLB Propositions will be graded using the results listed at www.MLB.com.

MLB General Props:

  1. For MLB General Props, the result of a game is official after 5 innings of play unless the home team is leading after 4.5 innings.
  2. MLB General Props do not require any specific pitcher to start a game.
  3. If there are 10 or more games scheduled on a given day, all games or all games but one must go to completion for MLB General Props to have action. No more than one game may be shortened or postponed.
  4. If there are 9 or fewer games scheduled on a given day, all of them must go to completion for MLB General Props to have action. No game may be either shortened or postponed.
  5. Only the statistics of games declared official will be used for purposes of scoring MLB General Props. If a shortened game is declared official and MLB General Props have action, then statistics of this shortened game will be included with regard to grading.
  6. For the prop "How many players will hit more than 1 HR today?" - This prop will refer to any player hitting more than one HR in a single game. If a player hits 1 HR in each game of a double-header, that does NOT count as more than 1 HR for the day. He must hit 2 or more HR's in a single game for it to be considered more than 1 HR.
  7. For MLB General Props, if a team plays more than one game on a given day (e.g. double header), the statistics of each game will be considered independent. (e.g. "Most runs scored by one team", Philadelphia plays two games, scoring 4 runs in game one and 5 runs in game two. Either the 4 runs or 5 runs will be used but they will NOT be combined as 9 runs.)

MLB Futures: Player vs Player Season Props:

  1. For baseball player vs. player season props, if either or both players start the season on the disabled list, not on the active roster or is sent to the minors, wagers have no action.

Baseball Series Wagers:

  1. Wagers on baseball series are based on the first three games played of each series.
  2. At least two of the first three series games must be played for wagers to have action.
  3. If only one of the first three games is postponed or canceled, series wagers stand as written.
  4. If two of the first three games are postponed or canceled, all wagers on that series will be graded as No Action and the monies refunded.
  5. A called game will count toward a series wager provided it is officially declared a regulation game.
  6. Pitchers cannot be listed for series wagers; all wagers will have action regardless of the starting pitchers.

PlayOffs / World Series Pick 4:

Each combination lists the exact order of finish of the final four Major League teams in the playoffs, specified by the order of names as follows:

  1. The winner of the World Series.
  2. The loser of the World Series.
  3. The loser of the American League Championship Series.
  4. The loser of the National League Championship Series.

Example: Suppose we have the following result in the playoffs:

  • The Dodgers beat the Braves in the National League Championship Series.
  • The Twins beat the Angels in the American League Championship Series.
  • The Dodgers then win the World Series against the Twins.

In that case, the winning combination would be: Dodgers/Twins/Angels/Braves.

MLB Division Superfecta:

In the event that two or more teams are tied for a place in the MLB Division Superfecta, the placement of the tied teams will be resolved with the following tiebreakers (listed in order of usage):

  1. Team with most runs scored
  2. Team with least runs allowed

If there is still a tie after utilizing the tiebreaker procedure, a Superfecta will be graded a winner if any possible order for the still-tied teams would be a winner.

Little League World Series Rules:

  1. Game schedules are taken from www.littleleague.org.
  2. Game must be played to completion on scheduled day for action.
  3. Home and Away teams are not specified.
  4. If a game is ended early due to the "10 Run Mercy Rule", all wagers will have action and the final score according to www.littleleague.org, will be used for grading purposes.
  5. If a game is forfeited due to a team not using all players, the winning team according to www.littleleague.org will be used for grading purposes.
  6. If a game is ended early due to weather, but is considered an official game according www.littleleague.org, then all wagers have action.
  7. Little League first half lines are for the 1st 3 innings only.

World Baseball Classic Rules:

  1. Pool Wagering - In the event of a tie between 2 or 3 teams within a pool, whoever wins the tiebreaker according the world baseball classic (whichever team is considered the number 1 team from that pool in the next round) is considered the winner.

MLB - Second Chance

  1. Bets are for the entire game and not for any specific portion of the game.
  2. Game must go 8 1/2 or 9 innings in accordance with Baseball - General Rule 1 for action, including moneylines.
  3. If there are 1 or more runs scored in the bottom of the listed inning, bets are no action.

Basketball

Minimum Time for Action:

  1. NBA games must go at least 43 minutes to have action. For all other basketball leagues, games must go at least 35 minutes unless otherwise specified.
  2. For wagers on periods (quarters and halfs) the minimum time is considered to be the duration of the period. If the entire game is not completed, wagers on quarters and halfs will have action if the relevant period was completed.
  3. For wagering purposes, winners and losers are determined by the final score (including overtime), provided that the game has gone the minimum time as specified above. If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.
  4. If play is suspended before the minimum time has been reached and not resumed the same day, all bets will be scored as 'no action' and all monies refunded.
  5. Any props wager involving a player statistic will be scored as 'no action', if that player does not play at least 1 minute.

Additional Rules:

  1. All wagers on the game and all wagers on the second half will include overtime scoring.
  2. For props wagers, unless stated otherwise, the second half includes overtime.
  3. A "Double Double" for purposes of Basketball props means ten or more in at least two of the following categories: Points, Rebounds, Assists, Blocks or Steals.
  4. Wagers on fourth quarters do not include overtime scoring.
  5. Unless noted before a contest, all events must be played on the scheduled date and at the scheduled site to have action.
  6. These rules apply to both college and professional basketball.
  7. NBA results are graded using stats from NBA.com.
  8. For NBA Player props, Player performance = +2 per Point Scored, +3 per Rebound, +3 per Assist, +5 per Steal, +5 per Block, -2 per MISSED FG, -3 per MISSED FT, -3 per Personal Foul, -5 per Turnover.
  9. NCAA Basketball results are graded using stats from espn.com.
  10. A NBA basketball team must play all 82 games for wagers on its season wins to have action.
  11. Las Vegas wagering rules will apply to any situations not covered herein.

NBA/NCAA Propositions - Team Performance:

15 points for a win.
1 point for each point the team scores.
Total points equals team performance.

Example
Lakers 98 Final
Suns 80

Lakers Performance = 113
Suns Performance = 80


Boxing

  1. When the bell sounds to begin the first round, the bout will be considered official for betting purposes, regardless of the scheduled length or title.
  2. If the scheduled length of the match is changed, all prior wagers on the number of rounds the bout will last will be graded as 'No Action'.
  3. Each round is three minutes in duration; a half-round is defined as ninety seconds.
  4. For wagering purposes, the disqualification of a boxer during a match will be counted as a knockout by his opponent.
  5. If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on both fighters will be lost. If the wagering offer includes only the two boxers, with the draw either not offered or offered as a separate proposition, and the match ends in a draw, wagers on either fighter will be refunded.
  6. Unless otherwise specified, matches must go within thirty days of the scheduled date for wagers to have action.
  7. In situations not covered by the previous rules, the wagering decision announced by the Don Best Sports information service will be considered official and binding.
  8. Las Vegas wagering rules will be used for any situation not covered herein.

Cycling

General:

  1. ForSportsPicks settles bets based on the classification that is published immediately after the race. ForSportsPicks does not recognize results overturned later via protests, doping tests, or other means.
  2. In single-race matchups between riders, all riders must start the race for bets to stand. The winning rider will be the rider with the highest classification. If no rider is classified, all bets will be refunded.
  3. If a race is postponed due to weather or force majeure, all bets will stand if, and only if, the race is started within one week of the original start date.
  4. Lance Armstrong must start the 1st stage of the 2005 Tour De France for action.

Overall Race Matchups:

  1. In Multiple leg/stage overall race matchups, the winner will be the rider that is classified highest at the end of the contest.
  2. If neither rider finishes the contest, then the winner will be the rider that completed the most stages.
  3. If both riders complete the same number of stages, then the winner will be the rider that was classified higher in their last completed stage.

Football

Minimum Time for Action:

  1. For wagering purposes, winners and losers are determined by the final score (including overtime), provided that the game has gone at least 55 minutes.
  2. If a game is suspended after 55 minutes and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.
  3. If play is suspended before the completion of 55 minutes and not resumed the same day, all bets will be scored as "no action" and all monies refunded.

Additional Rules:

  1. All wagers on the game and all wagers on the second half will include overtime scoring.
  2. Wagers on fourth quarters will not include overtime scoring.
  3. Unless noted before a contest, all events must be played on the scheduled date and at the scheduled site to have action.
  4. The NFL "Away Points/Home Points" wagering proposition includes all games played in a given NFL week which includes all games played from Thursday to Monday.
  5. Football codes: including Australian Rules, Rugby League, Super League and Rugby Union. Wagers will be paid on the Final result of a contest (normal time or extra time where applicable). In the event of a draw (tie) as the final result - moneyline wagers on either team will be graded as half face value of the ticket. Half the bet is paid off at the quoted price, and half the bet loses.
  6. Australian Rules Brownlow Medal Betting (Event held as player voted "MVP" of the AFL competition):
    This event is determined on a "win-only" basis. The eligible player who compiles the most votes after the 22-round season will be declared the winner. Any player who was suspended during the season is not eligible to win the award. If that player polls the most votes, the following eligible player is declared the winner. In the event of a tie (dead-heat), both players will be declared the winner. Payouts will be determined as 'half-face value of the ticket'. A triple tie (dead-heat) will result in a payout of one-third of the face value of the ticket.
  7. NFL Propositions will be graded using the results listed at www.NFL.com.
  8. Arena Football Propositions will be graded using the results listed at www.Arenafootball.com.
  9. For all Football Propositions involving statistics for a player, that player must have at least one passing attempt (QB) or rushing attempt (RB), or the wager will be considered No Action.
  10. In Canadian Football, a "single" is defined as any one-point scoring play, excluding PATs (Points After Touchdown).
  11. For wagering purposes, defensive points do not include PATs (Points After Touchdowns).
  12. Las Vegas wagering rules will apply to any situations not covered herein.

Highest/Lowest Team Total:

  1. Wagers on Highest Team Total or Lowest Team Total will stand ("have action") only if games are played on the scheduled dates and at the scheduled sites, as listed on the ForSportsPicks Website.
  2. If teams tie for the highest team total, the winner will be the team with the greatest winning margin (least points scored by the opposition). If the winning margins are also equal, all wagers on the tied teams will be graded as winners.
  3. If teams tie for the lowest team total, the winner will be the team with the greatest losing margin (most points scored by the opposition). If the losing margins are also equal, all wagers on the tied teams will be graded as winners.

2007 NFL Draft Prop Rules:

  1. If the SF 49ers make an official early announcement declaring either who they are selecting with the #1 overall pick or that they have traded the #1 overall pick prior to the draft, then all bets made on the "First Pick Overall" after the announcement will be considered past posting and have no action.
  2. All player positions come from www.NFL.com and the official position of a player is considered to be the position the player is listed at when selected.
  3. The school a player attended comes from www.NFL.com and whichever school is listed at the time a player is selected in the draft will be considered official.

College Football Season Wins Rules:

  1. Bowl Games and Conference Championship Games are NOT used towards teams season wins total - Regular Season Games ONLY.
  2. Teams must play every scheduled regular season game for action.

NCAA Football Conference Championship Futures Rules:

  1. If the conference has an official championship game, the winner of the championship game is deemed to have won that conference.
  2. If the conference has co-champions, the first team picked by the BCS is graded as a winner, and all other teams are losers. If a conference has co-champions, and no team is picked by the BCS, ALL team wagers will be graded as "No action" and refunded.
  3. For divisional odds within conferences, the team participating in the conference championship game will be considered to have won that division.

Fantasy Football Player Matchup Rules:

  1. The scoring system of 1 point for every 50 passing yards, 1 point for every 20 rushing yards, 1 point for every 20 receiving yards, 6 points for every touchdown, 2 points for every 2 point conversion, -2 points for every fumble lost and -2 points for every interception will be used.
  2. Every yardage category will be rounded to the near point separately at the end of the time period.
  3. Yearly matchups include all 16 regular season games. All players in the matchup must play in at least 8 games for action.
  4. Weekly matchups are for 1 week only. An NFL week starts on Thursday and ends on Monday. All players in the matchup must play 1 down for action.

Fantasy Rivals Team Matchup Rules:

  1. Final score of Fantasy Rivals matchups will be determined by fantasyrivals.com based on the teams and scoring system finalized for the game there. Scoring systems and lineup composition will vary by game.
  2. Matchups include all games from Thursday to Monday of the current week. Any game rescheduled outside this time frame will not be counted.
  3. Matchups will be action if and only if the Quarterback of both fantasy teams play at least 1 play. If a team starts more than one quarterback, at least 1 quarterback on each team must play at least 1 play. If this condition is not satisfied, all bets will be refunded on that matchup.

NFL Propositions - First Coach to be Fired or Released:

  1. Coach must be fired or resign in Regular Season for action.
  2. If more than one coach is fired or released on the same day, the first coach fired or released will be the winner according to www.NFL.com.

NFL/NCAA Game Propositions - Team Performance:

10 points for a win (tie 5 points for each team).
1 point for each point the team scores.
Total points equals team performance.

Example
Raiders 24 Final
Patriots 10

Raiders Performance = 34
Patriots Performance = 10

NFL/NCAA 1st Half Propositions - Team Performance:

6 points for a win (tie 3 points for each team).
1 point for each point the team scores.
Total points equals team performance.

Example
Giants     14 End 1st Half
Redskins 10

Giants     Performance = 20
Redskins Performance = 10


Golf

General:

  1. If the start of a round is delayed, or if play during a round is suspended, all pending wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all pending wagers will be canceled and the monies refunded.
  2. Wagers on a golfer who does not play in the tournament are graded as No Action, and all monies refunded.
  3. A golfer is deemed to have played once he or she has teed off. In the event of a player withdrawing after having teed off, wagers on that player will be lost.
  4. Wagers will be settled using the official tournament and match results (including final match correct score and individual match betting). This includes a match which finishes early, either by agreement of the players or because of injury.

Outright Betting (Tournament Winner):

  1. The "Field" includes all players not offered by name.
  2. All outright bets are settled on the player winning the trophy. The result of play-offs is taken into account.
  3. If a tournament does not go the specified number of completed holes (usually 72) and is shortened by the tournament officials, the leader at the end of the number of holes specified by the officials will be the winner, unless there is no further play or only part of a round completed after a bet has been placed, in which case that bet will be canceled.
  4. In the event that two or more golfers are tied for the lead at the end of regulation play, a sudden death playoff is normally used to determine the winner of the tournament. In this case, the winner of the playoff is the winner for betting purposes. All other golfers in the playoff will be graded as second-place finishers.
  5. In the event of a tie for a finishing position, the tied position will count; for example, if five players tie for eighth place, all five will be considered to have finished eighth.
  6. In some tournaments, tournament officials may have the individuals play a specified number of playoff holes to determine the tournament winner. In this case, the golfer with the lowest score after completing the specified number of holes will be declared the winner, and all other golfers in the playoff will be graded as second-place finishers.

Golf Matchups:

  1. In head-to-head matchups, both golfers must tee off in order to have action.
  2. Players are paired for betting purposes only. The player with the lower score over the entire tournament is the matchup winner.
  3. Settlement will be on the player achieving the highest placing at the end of the tournament. If the number of rounds played is reduced, as in the case of bad weather, bets stand providing that an official tournament winner is declared.
  4. If one player misses the cut, the other player is deemed the winner. If both players miss the cut, the lowest score after the cut has been made will determine the winner.
  5. If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players have made the cut, the other player is deemed the winner.
  6. If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, the disqualified player will be considered the winner.

To Miss/Make The Cut:

For some tournaments we may offer prices for players to make the cut (take part in the final rounds), or miss the cut (fail to qualify for the final rounds).

18 Hole Wagering:

The winner will be the player with the lowest score over 18 holes. If scores are level after 18 holes, all wagers will be canceled. Play-offs do not count.

Finishing Position of a Named Player:

In the event of a tie for a finishing position, the tied position will count, eg. a tie with 5 other players for 8th place will count as a finishing position of 8.

Individual Player's Round Score:

All bets will be canceled if the player does not complete the round.

Selected Player's Score At the Next Hole :

All bets will be canceled if the player does not complete the nominated hole. Settlement of bets is determined when the player leaves the green.

Group Betting:

  1. The winner will be the player with the lowest score at the end of the tournament (or after the cut if all players miss the cut), playoff included.
  2. In the event of a tie, the winner will be the player with the lowest score for the final round. If a tie still exists the stake money on a player is divided by the number of players involved in the tie. The full odds are then paid to the divided stake, with the remainder of the stake money being lost.
  3. If a player does not tee off all bets on that group will be void and monies refunded.

Golf Three-Way Matchups (Three-Balls):

  1. Wagers on three-way golf matchups, known as "three-balls", will be decided by the lowest score after one full round of play. A full round is complete when 18 holes have been completed.
  2. If a player who has started withdraws before completing 18 holes he is deemed a loser regardless of the score. A player has started once he tees off on the first hole. If any player withdraws before starting, all bets on all players in his group are canceled.
  3. In the event of starting groups being rearranged, bets will be settled on the original groups.
  4. Breaking Ties:

In case of a tie for the low score in three-ball matches, we use the European dead heat rule:

    • If two golfers tie for the best score, a bet on either of these golfers will be settled and paid as follows: Half the bet (lay amount) is paid off at the quoted price, and half the bet loses. A bet on the golfer who finishes last is a losing bet.
    • If all three golfers tie for the best score, a bet on any of these golfers will be settled and paid as follows: One-third of the bet (lay amount) is paid off at the quoted price, and two-thirds of the bet loses.

Top Points Scorer:

In the event of a tie the stake money on a player is divided by the number of players involved in the tie. The full odds are then paid to the divided stake, with the remainder of the stake money being lost.

Tiger Woods 2007:

Tiger Woods must tee off in 2007 US Masters for action.


Hockey

  1. Unless otherwise stated, all wagers are for regulation time ONLY and do NOT include either overtime or penalty shootouts.

Example: The Rangers and Kings are tied 3-3 after regulation time and proceed to overtime. The Rangers eventually win. The final score for wagering purposes is Rangers 3, Kings 3.

If a line includes overtime, it will be clearly stated in the bet offer and clearly written on the ticket. Please check your ticket carefully.

Penalty Shootouts are expressly considered part of overtime. If a Penalty Shootout is contested, the winner will be credited with an extra goal.

Example: Dynamo and CSKA are tied 2-2 and proceed to a Shootout. Dynamo wins the Shootout. For our line matching "Dynamo including OT" vs "CSKA including OT", the final score for wagering purposes is Dynamo 3, CSKA 2.

  1. Minimum time for action: Games must go a minimum of 55 minutes for action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded.
  2. Minimum time for action on Periods: The specific period must be played in its entirety for bets to stand. Otherwise, all bets on the period are refunded.
  3. Goals in overtime or the shootout do not count toward bets on the 3rd period.
  4. "Home Goals vs Away Goals" and Grand Salami: The "Home Goals vs Away Goals" and Grand Salami will be decided by the total goals scored in all games scheduled in the given league for the given day. All scheduled games must play three full periods. If any scheduled game is canceled or stopped before three full periods are played, all wagers on the "Home Goals vs Away Goals" and the Grand Salami will be canceled. Goals scored in overtime, and goals during Shootouts, will NOT be counted.
  5. Player Propositions: For Total Player Points, both goals and assists are included. Only goals or assists scored during regulation time are counted. For grading purposes, goals scored during overtime and Penalty Shootouts are NOT included.

Lacrosse

Minimum Time for Action:

  1. All games must go the full 60 minutes (plus overtime if necessary) for action.

Live Betting:

The following rules govern all events in Live categories, NFL Live, MLB Live, etc.

  1. All Live lines are for the complete game score.
  2. Lines will be offered at linemaker discretion. We do not guarantee a line at any point in the game.
  3. ForSportsPicks reserves the right to cancel any wager made on an obvious mistake line. For Live events, bad line wagers will be cancelled within 10 minutes and a note of cancellation will be placed in the account, viewable at login.

Movie

Movie Box Office Rules:

  1. All movie box office odds are based on official domestic box office results published by Nielson EDI, available at www.entdata.com.
  2. A three (3) day weekend consists of all domestic receipts between Friday and Sunday.
  3. A four (4) day weekend consists of all domestic receipts between Thursday and Sunday.
  4. If there is a change in the release date of a movie, all wagers involving this movie will be cancelled including match-ups.

Politics betting rules

  1. For betting purposes, with regard to control of the U.S. Senate, in the case of parity between the Democrats and the Republicans, the Presidential party will be deemed to have control.
  2. For betting purposes, with regard to House and Senate vote control, Independents will be counted as Democrats.
  3. The following abbreviations may be used:
    • "Dem" = "Democrat(s)" or "Democratic".
    • "Rep" = "Republican(s)".
  4. For contests specifying a percentage of the Rep+Dem or Dem+Rep vote, only votes cast for Democratic and Republican candidates will be used in the calculations; third-party votes will be excluded.

Example: To calculate the Rep % of the Rep+Dem vote, use this formula�

Rep % = (Rep votes 100%) (Rep votes + Dem votes).

  1. Washington, D.C. is not considered a state.
  2. For any state that splits electoral votes, the party with the majority of the state's electoral votes will be considered the winner in that state.
  3. Wagers on elections will be graded when the loser concedes defeat; if no concession is made, bets will be graded when the winner takes office. Consistent with ForSportsPicks's General Rules, subsequent protests or reversals will not affect the wagering result.

Reality TV

  1. If more than 1 winner is announced, the stake money on a selection is divided by the number of contestants who win. The full odds are then paid to the divided stake, with the remainder of the stake money being lost.
  2. ALL-IN Betting: All bets have action
  3. Should there be an early announcement by the official governing body that directly affects results, all bets made after the announcement will be considered past posting and thus will have "No Action".
  4. If any contestant is disqualified or leaves a show for any reason prior to the finish, then the "All Bets Have Action" rule applies.

Soccer

  1. If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on both teams will be lost.
  2. Soccer kickoff dates and times displayed on our website are an indication only and are not guaranteed to be correct. If it is unclear as to whether bets should stand or be refunded because of a postponement, ForSportsPicks will follow the consensus rulings of bookmakers in Asia and in Europe.
  3. Unless otherwise specified, wagers on the outcome of a match will be decided on regulation time only. This includes two halves of play and any time the referee adds on to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts.
  4. If a match is suspended before full time is reached, and not completed the same day, wagers on the outcome of the match are considered void and all stakes shall be returned. Wagers on propositions that have not been decided shall also be voided and stakes returned. Wagers on propositions that have been decided (examples include, but are not limited to: first goalscorer, if a goal has been scored; first half wagering, if the first half is complete; first card, if a player has been sent off or booked) will be settled and paid.
  5. Handicap Betting: Soccer games may have either a Single Handicap or a Double Handicap.

Single Handicap: This bet type is similar to a bet on the spread in basketball.

For example:

Arsenal
Newcastle

-1, -125
+1, +113

If Arsenal wins the match by two goals or more, Arsenal bettors win and Newcastle bettors lose. If the match is drawn or if Newcastle wins, Newcastle bettors win and Arsenal bettors lose. If Arsenal wins by exactly one goal, all bettors receive a refund.

Double Handicap: This bet type splits a wager into two bets, each with the same moneyline, but at a different single handicap.

For example:

Real Madrid
Barcelona

-1 and -1.5, -108
+1 and +1.5, +100

A Player who bets $100 on Real Madrid actually has two separate bets on Real Madrid: $50 on Real Madrid -1 at -108 and $50 on Real Madrid -1.5 at -108.

A Player who bets $50 on Barcelona actually has two separate bets on Barcelona: $25 on Barcelona +1 at +100 and $25 on Barcelona +1.5 at +100.

  1. Overs/Unders: A match must reach full time for wagers on the total number of goals scored in the match to be valid.
  2. Should there be a dispute over a proposition (examples include, but are not limited to: name of the first goalscorer; time of a goal) wagers will be settled and paid based on the reports of the sporting media.
  3. Accumulators (Parlays, Multis): We accept accumulators on the day of the match only. Players may win a limited amount on accumulators that share a common selection (team or draw). Should the sum total of the winning accumulators return more than the limit allowed, the Player will receive only the prescribed maximum. These limits do not include the amount staked.

The maximum accumulator (parlay) win for matches in the English Premier League, Italian Serie A, German Bundesliga I, Spanish Primera Liga, European Champions' League (group stages forward), UEFA Cup (third round forward), World Cup final tournament or European Championship final tournament is $50,000.

The maximum accumulator (parlay) win for any other match is $10,000.

  1. Wagers on the first half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the first half. If the first half is not completed, wagers shall be void and stakes returned.

Wagers on the second half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the second half. Extra periods, golden goals, and shootouts are not included in second half wagering. Goals scored in the first half do not count toward the second half wager.

Example: Suppose AC Milan lead Juventus 1-0 at half time and the odds on the second half are Juventus -0.5. The -0.5 applies to the second half of play only. Therefore Juventus bettors win if Juventus scores more goals in the second half than AC Milan scores in the second half. AC Milan bettors win if the teams score an equal number of goals in the second half, or if AC Milan scores more goals in the second half than Juventus scores in the second half.

The match must reach full time for second half wagers to stand.

  1. Bets on teams to qualify or to advance to the next round of a competition:

Bets are paid out on the referee�s final whistle at the match�s natural conclusion, whether the match is decided in regular time, extra time, or in a penalty shootout. Extra time and penalty shootouts are always included for betting purposes.

In a one-leg match all bets have action once the match kicks off. If the referee abandons a one-leg match (for reasons including, but not limited to: crowd disturbances, unplayability of the pitch, or one team not having enough players to continue) bets will be paid based on decisions of the relevant governing body. Bets will stand while the governing body considers the circumstances of the abandonment and determines what remedy is to be taken (including, but no limited to: forfeiture, resumption of play at a later time, or a replay). If a team is disqualified before the match kicks off, all bets are void. If the rules prescribe a replay for a drawn match, all bets stand for the replay.

In a two-leg match, all bets have action once the second leg kicks off, provided that the first leg has not been ruled a forfeit. If the first leg is ruled a forfeit, all bets on teams to qualify� or to advance� are void. If the second leg is abandoned, all bets remain valid and will be paid based on decisions of the relevant governing body.

  1. Live betting: All bets taken while Live Betting is being offered INCLUDE all goals already scored in the match up to the point the bet is struck and will be settled based on the final score.

Example: Real Madrid lead 2-0 and are currently offered at -3. If Real Madrid win by 4 goals or more, bettors backing Real Madrid -3 win, and bettors backing the opposition at +3 lose. If Real Madrid win by exactly 3 goals, all bets struck at Real Madrid -3 or the opponents +3 are refunded. If Real Madrid win the match by two goals, or win by one goal, or do not win the match, bettors backing Real Madrid -3 lose, and bettors backing the opposition +3 win.

Unless otherwise stated at the time of offer, bets on live matches stand if and only if the match reaches full time.

ForSportsPicks cannot guarantee that odds will be offered at any specific time during the match; odds will not regularly be offered after the 80th minute of play.


Tennis

Retirement or Disqualification:

  1. Head to Head Matchups:

Two full sets must be completed for wagers to stand. Less than 2 sets completed - all wagers will be considered void.

Example: Federer 6-3, 4-6, 2-0 (Roddick retired due to injury). All wagers stand. Federer declared the winner while Roddick is deemed the loser.

Example: Federer 6-3, 2-0 (Roddick retired due to injury). All wagers considered void.

  1. Sets Betting:

If a tennis match is not completed because of a player retirement or disqualification, all Set wagers will be considered void. Such wagers will be canceled and the monies refunded.

  1. Prop Betting:

If a tennis match is not completed because of a player retirement or disqualification, all Prop wagers will be considered void. Such wagers will be canceled and the monies refunded, with some exceptions pertaining to the completion of an individual set.

Example:

    • To Win 1st Set (Must Complete 1st Set)
    • Correct Score of 1st Set (Must complete 1st Set)

Delay or Suspension:

  1. If a tennis match is completed, all wagers stand as written. A delay in the start of a match will not affect the standing of wagers, nor will a suspension, as long as play is resumed and the match completed.
  2. In the event a match does not go the specified number of sets, and the match is shortened by tournament officials, the leader determined to be official by tournament officials shall be the winner.

Example: A match is scheduled for 5 sets, but only 3 sets can be played because of weather. The leader at the end of 3 sets would be declared the winner of the match.

Futures (Ante post) Betting:

All futures (Ante post) bets have action. Should a player withdraw before a tournament begins, bets on that player to win the tournament lose.

Change of Venue or Playing Surface:

If the venue or playing surface for a match is changed either before or during, the wagering odds for match bets will be adjusted. Match bets placed at the pre-adjustment odds are void. Futures or Ante post wagers will stand.

Live Betting:

1st Ball must be served for wagers to stand.


Weather

Propositions on whether or not it will snow on Christmas Day in UK cities:

  1. Measurements will be taken by the relevant Met office (examples include, but are not limited to: London, the London Weather Centre; Aberdeen, the Aberdeen Airport; Cardiff, the Cardiff Weather Centre).
  2. Snow is only defined as falling snow, and not sleet.
  3. For wagering purposes it does not matter if snow lies on the ground.

Propositions on whether there will be an inch of snow on the ground on Christmas Day in US Cities:

  1. Measurements will be taken by the National Climate Data Center.
  2. An inch of snow is defined as at least 1" of snow on the ground in (City, State) on Christmas Day, not necessarily fallen on Christmas Day.

Parlay and Teaser Rules


Buying points in parlays

1.      You may buy or 1 point in a parlay.


Number of teams

1.      You may select between two and eight teams in a parlay. Number varies based on Your Team Captain�s Discretion.


Restrictions

1.      No parlays are accepted in hockey using the puck line and total in the same game.

2.      ForSportsPicks reserves the right to restrict parlays on other events as it deems appropriate.


Parlay payouts

When calculating the payouts for a parlay, ForSportsPicks may use an exact calculation, a payout from our standard chart, or a combination of the two. The method used depends on the wagering prices for the games used in the parlay.

1.      When the wagering price for a two-way event is -110 to -125, for both sides, we call this a "flat line". When all of the items used in a parlay have flat lines, the payout is read from our standard chart. For example, our standard payout for a two-team parlay is a win of $20 for a risk of $10.

2.      When none, or only one, of the items in a parlay has a flat 20 cent line, an exact payout is calculated using parlay factors obtained from the wagering prices. (Players who would like to learn how we use parlay factors can request more information from our Customer Service Department.)

3.      When two or more events using flat lines are combined with events having other prices, the return for the items with flat lines is taken from the standard chart. The chart return is then multiplied by the parlay factors for the remaining items, giving the final return rate. Subtracting one from the return gives the net payout rate, which is then multiplied by the amount wagered to give the net amount won.

 

STANDARD PARLAY PAYOUTS

Number Of Teams

Win Per Unit Bet

Return Per Unit Bet

2

2.6

3.6

3

6

7

4

10

11

5

20

21

6

40

41

 

 

 

 

 

 


Maximum Payouts on parlays

1.      Maximum wager on any parlay is under Your Team Captain�s Discretion.

2.      Maximum payout on any parlay is under Your Team Captain�s Discretion.

3.      IMPORTANT: Be sure to check the Win Amount� before entering your password to Confirm any parlay. This is most important if the Win Amount� displays $100,000.  Example: A six team parlay pays 40 to 1. A $5,000.00 wager on a flat line parlay would pay $200,000.00. However, the
Maximum payout on any parlay is $100,000.00. In this instance, a $2,500.00 wager would be the maximum the player should wager.

4.      Please contact customer service if you find that your wager amount exceeds what is needed to receive the Maximum payout of $100,000.00


Ties, cancelled or no action wagers in parlays

1.      It is under Your Team Captain�s Discretion.

Teaser Rules

Ties, cancelled or no action wagers in teasers

2.      It is under Your Team Captain�s Discretion.

 

 

 

 

 

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